She is 40 years old, lives in Doolin, County Clare, and often appears as Mother Sivenna Orr is a silent presence on the edge of world.
Mother Sivenna Orr lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 1 answer.
3 Alertness
1 Animals
3 Athletics
0 Crafts
1 Culture
1 Drive
1 Firearms
2 Influence
2 Investigation
5 Medicine
1 Melee
2 Occult
0 Performance
3 Science
4 Stealth
1 Survival
2 Technology
2 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
Latest 1 of 1 answers
No one knows exactly when Mother Sivenna Orr arrived—only that one day, the abandoned house at the edge of the woods was no longer empty. She does not speak, and none recall ever hearing her voice, though some swear they’ve dreamed it. Her face is never seen; she wears a carved wooden mask—pale, smooth, and expressionless—that unsettles even those who come to her for help. Children dare each other to peer through her windows; the brave leave with stories of shadowed herbs hanging from rafters and eyes that watch through slits in the mask, unblinking.
Some say she was once a girl from the town, struck mute after a fire that took her family. Others whisper she was born in the forest itself, a vessel for older spirits that speak through her hands but stole her voice. She rarely enters the town, and when she does, people go quiet. Still, they leave offerings at her gate—eggs, candles, letters of hope—because when sickness comes, when nothing else works, they find themselves on her doorstep. And though she may not speak, she always answers