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Mother Sivenna Orr

A Newbie Contractor played by Cake in Maelstrom

Mother Sivenna Orr is a Traditional Healer/Nurse who will risk her life to become a Divine Healer and To Heal the Wound in the People’s Soul.

She is 40 years old, lives in Doolin, County Clare, and often appears as Mother Sivenna Orr is a silent presence on the edge of world.

Mother Sivenna Orr lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 1 answer.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

1 Animals

3 Athletics

0 Crafts

1 Culture

1 Drive

1 Firearms

2 Influence

2 Investigation

5 Medicine

1 Melee

2 Occult

0 Performance

3 Science

4 Stealth

1 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mother Sivenna Orr is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mother Sivenna Orr has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Injustice
Sin

Traumas

(Mother Sivenna Orr has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 151 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Mother Sivenna Orr has not written in her journal yet.

Moves

Mother Sivenna Orr has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

No one knows exactly when Mother Sivenna Orr arrived—only that one day, the abandoned house at the edge of the woods was no longer empty. She does not speak, and none recall ever hearing her voice, though some swear they’ve dreamed it. Her face is never seen; she wears a carved wooden mask—pale, smooth, and expressionless—that unsettles even those who come to her for help. Children dare each other to peer through her windows; the brave leave with stories of shadowed herbs hanging from rafters and eyes that watch through slits in the mask, unblinking.

Some say she was once a girl from the town, struck mute after a fire that took her family. Others whisper she was born in the forest itself, a vessel for older spirits that speak through her hands but stole her voice. She rarely enters the town, and when she does, people go quiet. Still, they leave offerings at her gate—eggs, candles, letters of hope—because when sickness comes, when nothing else works, they find themselves on her doorstep. And though she may not speak, she always answers

Assets And Liabilities

Assets

-0 Finances: Average
-3 Lanky
-3 Avoidance

Liabilities

+4 Lifesaver
+3 Ugly
+6 Mute