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Shonk
What do you think i am some kind of Quack

A Newbie Contractor played by Talimar in Neo-GENIS

Shonk is a Goose able to transform into a man who will risk his life to become a Friend of all man and Obtain all the Great luxuries in the world.

He is 4 years old, lives in A public park, and often appears as A 3ft 2 Canadian goose with a small plastic crown on.

Shonk lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

5 Animals

3 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

2 Performance

0 Science

0 Stealth

4 Survival

0 Technology

0 Thievery

5 Mischief

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Shonk is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Shonk has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Capture

Traumas

(Shonk has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Polyglot: English, French, German
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (+3 to arial maneuverability, +3 to dodge ). You use your sheet’s stats as normal.
From Neo-GENIS
Reverse Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the New moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the new moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the new moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
Deleted Conditions with active Assets and Liabilities
  • Lycanthropy

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Shonk has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Shonk has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

On the nights getting closer to the new moon he grows roughly to the size of an average person before becoming human the night of the new moon. Gaining roughly 18 inches of height per day for 2 days before his transformation

Assets And Liabilities

Assets

-3 Beautiful
-3 Polyglot
Language: English, French, German

Liabilities

+9 Outsider
+9 Animal
+6 Lycanthropy