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Jingles the Jester
Come on kid, brighten that smile

A 1-Victory Newbie Contractor played by Talimar in Maelstrom

Jingles the Jester is a Strange Circus Clown who will risk their life to become the ultimate God of Trickery and Chaos and Rebuild the tower of babel and send the world into an age of chaos.

They are 26 years old, live in A roving circus as a main act, and often appears as A strangely tall clown with a penchant for juggling.

Jingles the Jester lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their Questionnaire has 4 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

2

Perception

3

Abilities

2 Alertness

3 Animals

4 Athletics

1 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

0 Investigation

1 Medicine

2 Melee

0 Occult

4 Performance

1 Science

2 Stealth

1 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jingles the Jester is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jingles the Jester has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Capture

Traumas

(Jingles the Jester has no Traumas)


Source


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

You promised to perform at Branko's daughters birthday

Imminent Dangerous Given by Lord_of_Clueless
You promised him. If you make Anna sad, then he will hunt you down with his buddy's.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 0
(Earned: 159 - Spent: 159)
An itemized record of every Contract, advancement, and more

Journal
Jingles the Jester has not written in their journal yet.

Moves

Jingles the Jester has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Jingles the Jester.

Biography

Height 6 ft 7 in Weight 159 lbs

Assets And Liabilities

Assets

-3 Lanky
-9 Daredevil
-0 Imbued

Liabilities

+6 Finances: Poor
+6 Delusions of Grandeur