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Seraphine Florentia

A 1-Victory Newbie Contractor played by ChickenMcDalek in Maelstrom

Seraphine Florentia is a werewolf blacksmith who will risk her life to become the ultimate god of forges and the moon and create a true divine artifact and create a holy land for those cursed by lycanthropy.

She is 22 years old, lives in a smithing workshop on the second floor somewhere in the woods near Westboro, Wisconsin, and often appears as an intimidating buff knight dressed in plate mail armor wielding a large forging hammer.

Seraphine Florentia lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 4 answers.

Attributes

Brawn

5

Charisma

1

Dexterity

3

Intellect

3

Perception

3

Abilities

1 Alertness

2 Animals

3 Athletics

3 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

1 Medicine

4 Melee

1 Occult

0 Performance

1 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

4 Forging

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Seraphine Florentia is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Limp (Your movement speed is reduced by half.)
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 8

    Stress

    5 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Animal-Lover
    Capture

    Traumas

    (Seraphine Florentia has no Traumas)


    Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
    Bane: Silver You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 161 - Spent: 161)
    An itemized record of every Contract, advancement, and more

    Journal
    Seraphine Florentia has not written in her journal yet.

    Moves

    Seraphine Florentia has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Seraphine Florentia.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Nimble Fingers

    Liabilities

    +6 Anti-Social
    +6 Lycanthropy
    +6 Bane
    Weakness: Silver