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Stinky Pete
"Wanna share a drink"

A 17-Victory Professional Contractor played by jwesley123 in Maelstrom

Stinky Pete is a Homeless Drunken Martial Artist who will risk their life to become the ultimate Martial Artist and Spread Goodwill and Good Alchol.

They are 45 years old, live in tents, and often appears as Thin man in rags smelling of alcohol.

Stinky Pete lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

3

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

5 Athletics

3 Crafts

2 Culture

2 Drive

0 Firearms

1 Influence

2 Investigation

2 Medicine

4 Melee

1 Occult

0 Performance

0 Science

6 Stealth

3 Survival

2 Technology

4 Thievery

2 Scavenging

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Stinky Pete is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Bad Back (You can only carry 5 pounds per point of Brawn without being over-encumbered)
  • Zippy (Jason) (+10 Free Movement)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Anguish
    Betrayal
    Capture

    Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Point of Contact: Wealthy Chinese Ex-Fisherman
    Given by Ltyinkwint
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from a extremely wealthy Chinese ex-fisherman. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.

    Loose Ends

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    Advancement

    Professional
    17 Victories - 1 Failure
    Remaining Exp: 7
    (Earned: 277 - Spent: 270)
    An itemized record of every Contract, advancement, and more

    Journal
    Stinky Pete has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Stinky Pete has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Stinky Pete.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Avoidance

    Liabilities

    +6 Finances: Poor
    +9 Sensitive