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Charles Landwick (Sherlock)
Trust me, There are clues (there really isn't)

A 13-Victory Seasoned Contractor played by GreenAppll in Maelstrom

Charles Landwick (Sherlock) is a investigator that only does cold and missing cases who will risk his life to become the ultimate Psychic Investigator and Find redemption for his past and help those that have lost their family find justice.

He is 27 years old, lives in England, and often appears as older man wearing glasses, dressing more casually and blending in with the crowd. Wheeling around a transport. Nothing he has really stand out about him.

Charles Landwick (Sherlock) lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 10 entries.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

7

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

1 Culture

0 Drive

5 Firearms

2 Influence

6 Investigation

2 Medicine

3 Melee

2 Occult

0 Performance

0 Science

2 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Charles Landwick (Sherlock) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Weak Stomach (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.)
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Anguish
    Capture

    Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to face your fear.
  • Threat Aggression If someone aims at him with a gun, must roll self control to not become aggressive

  • Mental Strength

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Famous: Investigator
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Point of Contact: Police/officers
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Exiled from Europe by the Syndicate
    Given by Polymorph
    The Syndicate, having knowledge of Charles' supernatual abilities and an ability to track him, offered him a chance to leave Europe and never return. He took it. If Charles ever returns to Europe, he'll be attacked in very short order by an elite Syndicate team. The Syndicate is aware of his identity and a subset of his abilities.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All trauma rolls are at difficulty -1, Penalty does not apply to Trauma rolls you make.
    From Maelstrom
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. You receive this automatically upon reaching Seasoned status (10 victories), and cannot take it prior to that.

    Loose Ends

    Loading...

    Advancement

    Seasoned
    13 Victories - 3 Failures
    Remaining Exp: 1
    (Earned: 254 - Spent: 253)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Charles Landwick (Sherlock) has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Charles Landwick (Sherlock).

    Biography

    Charles Landwick, Middle name was because his parents were huge fans of sherlock, was once a college student that was on his way to be a lawyer. He had a friend like brother as a roommate, but due to his cowardice back then, he hid as a murderer killed his best friend. Enraged, Instead of pursuing the path of a lawyer, Charles dropped out of school and started investigating. He investigated, sometimes even killing(which he came to regret as time went on), and investigated until he found the murderer who worked for a gang. Scared but nevertheless, holding onto his wrath, he picked up guns, he started practicing them, He would find some members of the gang out and alone and he would kill them. He knew though, that what he did isn't enough. He started building his resume and rapport with the public. He worked to gain the connections and abilities he needed to hunt down this gang. Until one day, during a investigation for a lost child, he came across a cult. A ritual, he tried to stop it and killed them, but instead of the child, he was hit as the new target. This hit made his eyes shake as he passes out. Only to wake up the next morning, realizing he can see everything twice as clear. Upon looking in a mirror, his eyes shine a slight purple compared to how they did before. Speechless, he picked up shades and a pair of normal fake glasses, still continuing his investigation as he tries to build his rapport, only to come into contact, with a certain group of people that wishes to hire him, for something similar to his current job, just a tad bit more dangerous for some information on the effects the ritual had on his body. Upon realizing the changes, he thinks deeply about his action, while still seeking to take down the gang, he is prepared to help those that need his help.

    knows 2 fae's Hotspot - New forest hampshire - All hollow staining London

    Wards - royal guy from sin in vianna

    Wards - Rock on charles body

    Name to hunt - Dan Robinson License plate


    Voided Deaths
    You should probably know about these. . .

    • Oct. 15, 2023, 6:04 p.m. - None
    • Sept. 4, 2023, 11:11 a.m. - Patriiicckkk
    • July 2, 2023, 8:18 p.m. - None

    Assets And Liabilities

    Assets

    -6 Clear Conscience
    -6 Point of Contact
    Contact: Police/officers
    -6 Famous
    Claim to Fame: Investigator