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Auhri Luminesca

A Newbie Contractor played by August in Neo-GENIS

Auhri Luminesca is a , who will risk her life to become a . and .

She is . years old, lives in ., and often appears as .

Auhri Luminesca lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

6

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

0 Culture

0 Drive

0 Firearms

1 Influence

3 Investigation

0 Medicine

4 Melee

2 Occult

1 Performance

0 Science

3 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Auhri Luminesca is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Auhri Luminesca has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Auhri Luminesca has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Midas Touched: Everything you touch turns to gold, everything. (All objects that touch your bare hands turn into gold of surprisingly low value, and when in a situation where your body is in a compromised enough situation to that your bare hands touch other parts of your flesh, roll body@8 to resist that part of your body being paralysed for the next day
Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Auhri Luminesca has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Auhri Luminesca has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted

Liabilities

+3 Deep Sleeper
+9 Gullible
+6 Anti-Social
+6 Compulsive Liar
+9 Supernatural Condition
Supernatural Condition: Midas Touched: Everything you touch turns to gold, everything. (All objects that touch your bare hands turn into gold of surprisingly low value, and when in a situation where your body is in a compromised enough situation to that your bare hands touch other parts of your flesh, roll body@8 to resist that part of your body being paralysed for the next day
+6 Paranoia
+9 Fairy Rules