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Amy
I'll show them. I'll show them all!

A Newbie Contractor played by RNGrant in Maelstrom

Amy is a Hermit who will risk her life to become a Ritualist and Destroy the governments of the world.

She is 34 years old, lives in A small cabin in the woods north of in Recluse WY, and often appears as Small woman with long black hair, and piercing blue eyes wearing a black hat, and wilderness survival gear.

Amy lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 4 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

4 Crafts

0 Culture

1 Drive

3 Firearms

0 Influence

2 Investigation

1 Medicine

0 Melee

4 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

1 Thievery

4 Trapping

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Amy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Amy has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Old-Fashioned

Traumas

(Amy has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 154 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Amy has not written in her journal yet.

Moves

Amy has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

"The all left me. They didn't understand. Too dumb. Too small minded.

I'll crush them. Crush all of them. The world will know fear, and my name. " - Amelia "Amy" Rose

Amy lives in a cabin in the woods, seething over being abandoned by her family, and friends when she wanted to use the covens magic to start to bring down the government, so they wouldn't have to hide anymore. Now, stripped of her powers, and knowledge, she lives in the woods, scrambling for a hint of the power she once had.

https://picrew.me/en/image_maker/2141620/complete?cd=0vBI3UoatO

She lives in the middle of no where.

Like here: https://www.google.com/maps/place/Recluse,+WY/@44.842569,-105.6914333,2091m/data=!3m1!1e3!4m6!3m5!1s0x53346c28b90473c9:0xad2cce3c6dc3bae8!8m2!3d44.7409267!4d-105.7080682!16zL20vMGZncjR5?entry=ttu&g_ep=EgoyMDI1MDgwNi4wIKXMDSoASAFQAw%3D%3D

Assets And Liabilities

Assets

-3 Pathetic

Liabilities

+6 Vengeful
+6 Paranoia
+6 Delusions of Grandeur