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Quinn Morgan
Awoooo

A 2-Victory Newbie Contractor played by bootychomper360 in Maelstrom

Quinn Morgan is a telekinetic werewolf who will risk his life to become the ultimate Enforcer of Wrath and Eat those who did him wrong (Gen Wyld and its leade).

He is 23 years old, lives in Gen Wyld Test Facilities, and often appears as Curly hair-ish, average height white guy with round glasses.

Quinn Morgan lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

3 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

4 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Quinn Morgan is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Left Pinkie Finger (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Injustice

    Traumas

  • Medical Treatment Roll self control to not go insane when someone attends to your wounds
  • Scientific Experiment Roll Self Control when interacting with Scientists/ Scientific Equipment; encapsulates all 5 senses

  • Wrath


    Circumstances

    Imprisoned: Gen Wyld Test Subject
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 8
    (Earned: 162 - Spent: 154)
    An itemized record of every Contract, advancement, and more

    Journal
    Quinn Morgan has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Quinn Morgan has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Quinn Morgan.

    Assets And Liabilities

    Liabilities

    +9 Imprisoned
    Manner of Imprisonment: Gen Wyld Test Subject
    +6 Anti-Social
    +6 Lycanthropy