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Sascha - Karl Glittergold

A Newbie Contractor played by Zed in Maelstrom

Sascha - Karl Glittergold is a leprachaun who will risk her life to become the ultimate saatanic magical boi and gather outherworldy alliances with demons in the night to haunt his enemys and alsofill antiques with curses for fun.

She is 32 years old, lives in Luzern, Switzerland in a small penthouse loft over his antique and oddities shop, and often appears as a really small man with long hair and a wildly grewing beard, formally dressed and well beving as his clear blue eyes scann your appearance for valuables.

Sascha - Karl Glittergold lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

1 Firearms

2 Influence

0 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sascha - Karl Glittergold is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sascha - Karl Glittergold has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Sascha - Karl Glittergold has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Alias: Karl Glittergold, a swiss antique sales man making bussiness via social media
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Sascha - Karl Glittergold has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Sascha - Karl Glittergold has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Pathetic
-18 Finances: Rich
-6 Alias
Name: Karl Glittergold, a swiss antique sales man making bussiness via social media

Liabilities

+9 Outsider
+9 Fairy Rules