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Viper
The Snakelike Spear Dancer

A 11-Victory Seasoned Contractor played by Iamangelofwar in Maelstrom

This character is dead. RIP

Viper is a Genetically Unstable Hero who will risk their life to protect the other contractors who aren't as capable to protect themselves.

They are 18(20 aged up) years old, and often appears as A 5'2 androgynous person with a soft, angular face and red hair and large green slit eyes, their face marked with flecks of gold.

Viper lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal, Tattered Patchwork Notebook, has 12 entries.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

2 Medicine

6 Melee

3 Occult

2 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Tree
3
Gunshot
4
Swiss cheesed
1
Branded neck
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Mutation: Gills (You can breathe water as you do air)
  • Branded Neck - You can only extend your neck 10 feet. This affects the range of your Snakebite Power.
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Anguish

    Traumas

  • Trauma: Librarians - Anxiety around scholarly people
  • Trauma: Doll People - They Could be Anyone!

  • Tenacity

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Polyglot: American Sign Language, Gaelic, British Sign Language
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Dark Mirror
    Fingerprints melted into arm Fingerprints melted into their arm from their benefactor
    From Realm of mysteries
    Watched ??? Permanent 1 mind damage in the realm of mysteries
    Aged Aged up two years
    Curse Screaming Deaf while in the realm of mysteries, +2 difficulty in hearing outside of Realms of Mysteries)
    From Project *******
    Noir sucks Vendetta against Noir
    Curse of the Moon When the moon is full you take a bestial aspect, during which time all living creatures appear to be Meat for the Beast. You remain in this state until you consume half your weight in raw, dripping flesh or until the sun rises, whichever comes first. You may exert mind to stall the transformation for 1 minute after Moonrise - once complete, replace all Limits with the following Custom Limit - Must Feed: Make a Trauma roll whenever you pass an opportunity to feed. You are particularly drawn to feed off people you know: +2 to Difficulty on Trauma rolls if you know a potential target. When this effect ends, you reduce the level of any injuries sustained by -2 & have no recollection of what occurred in that time.
    From Assets and Liabilities
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.

    Loose Ends

    Loading...

    Advancement

    Seasoned
    11 Victories - 2 Failures
    Remaining Exp: -7
    (Earned: 226 - Spent: 233)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Viper has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Viper.

    Biography

    To wake up one day, alone, naked in the woods seems like a horror, one that could never actually happen to someone. Yet there I was, unharmed, physically at least, on a bed of moss, lying in the woods. It was peaceful for a minute, until I realized I didn’t know how I was there… I didn’t know anything. It was as if I was created in that instant I awoke, able to process the world with the mental capacity of someone my age, but unable to put memories to anything, because there were no memories to connect. Even when I got to the city I realized I could understand only the most basic words of the language. Not like I could speak any. All I knew I could do were hunt, fight, and survive.

    So I did. For two years. Then another one, but this time in the games. And now I’m at a point where I don’t even know who I am. I’m changing so much, who’s to say my mind isn’t changing too? I know I still need to protect the young and the weak who can’t do it themselves. But beyond that, who even am I? Why do I even play these games, these contracts? Because some man who could slow time and stretch his arms branded me like cattle? If I can ever see him again, I’m going to need answers, even if it kills me…

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -6 Focused
    -12 Jack of All Trades
    -3 Acute Sense
    Sharpened Sense: Sight
    -3 Acute Sense
    Sharpened Sense: Touch
    -6 Tough
    -3 Polyglot
    Language: American Sign Language, Gaelic, British Sign Language
    -9 Daredevil
    -0 Seen Things
    -0 Imbued

    Liabilities

    +6 Mute
    +6 Vengeful
    +9 Outsider
    +3 Uncanny Echoes
    Echo: All reptiles get an urge to flee from them
    +15 Dark Fate