The Chopper's Firearm Forge marries the rugged allure of a clockwork biker with the firepower of multiple rifles, but it comes at a steep cost. This power centers around a custom chest rig that elevates the user's combat abilities Through the use of Multiple thin masterwork clockwork armigers rapidly moving the firearms to compensate for user error and reloading in the heat of battle. During integrations one of the clockwork arms forcefully shreds into the Dominate hand of the user in order the calculate a baseline to copy with the other limbs Fusing the Rig, Hand, And Gun into a mangled bronze Gungrip. if refused during integration the armigers goes limp refusing to help weak flesh. upon taking off the chest rig the hand will need time to heal from the scouring the hand received leaving it only capable of pulling on triggers.
The Vest has been cursed with the creators hatred of humans, when attempting to touch or being touch by a human. the user must steady them selves as the Chest rig flails about attempting to destroy those who would touch it. on a Failure the rig turns its arms onto the Filthy human which triggered the roll unloading a volley at them.
You gain the following benefits as long as you are wearing this Artifact and engaged in combat with Assault weapons.
+2 dice to all Assault weapons rolls.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: GunMitt (Dominate hand can only be used for Guns). If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Roll self-controll when touching another Human Else you attack.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
Es un bolso de tamaño regular, con el logo del club de matias, las pelotas son doradas y macizas.
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Dreamer weaves these pieces of fabric with the power of dreams, dreams in which you have everything you need. In which you eat the most delicious food and drink the sweetest wine, have the comfiest bed and the freshest air to breathe. You always awake refreshed with it, but without it nearby, you grow restless, and your sleep suffers.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food or water in order to survive.
Due to the nature of the gauntlets, channeling the natural heat and radiation of Sarah’s arms, inherited from her Prypiatosian-B father, they enhance her strikes monstrously while attached to her arms and hands.
Forged by her father with the help of the highly advanced and specialized technology of Prypiatos, Sarah was gifted these gauntlets, which channel the highly dangerous radiation & heat her arms produce into monstrous striking power. Made from materials only found on Prypiatos, the gauntlets are nigh indestructible, and can only be damaged in very few instances, let alone broken.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Due to the engineering prowess built into the artifact, these massive metal gauntlets are indestructible in nature, capable of containing the massive radiation Sarah’s arms exude, and even uses specialized technology to always return to her, and even be controlled by her telekinetically.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
Whenever this Artifact is unattended and within 300 feet of its true owner, it will fly back to them. When not held or stowed, it floats beside its true owner, moving with them. While within 10 feet, the true owner does not need to touch it to use it.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: