Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Kurigo "Oz" Osikawa
I can fix that!

A 12-Victory Seasoned Contractor played by Kamulis in Maelstrom

Kurigo "Oz" Osikawa is a car mechanic who will risk his life to become the ultimate mechanic and Build the ultimate car.

He is 32 years old, lives in San Fransico, CA, and often appears as a young Japanese man with dark hair and eyes. Wears coveralls over a button up shirt and jeans.

Kurigo "Oz" Osikawa lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

1 Brawl

4 Crafts

1 Culture

4 Drive

2 Firearms

2 Influence

3 Investigation

2 Medicine

2 Melee

2 Occult

0 Performance

2 Science

2 Stealth

0 Survival

5 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kurigo "Oz" Osikawa is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Augment: Armor (You have 3 Armor at all times.)
  • Missing left index finger (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Body 6

    Penalty

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Betrayal

    Traumas

    (Kurigo "Oz" Osikawa has no Traumas)


    Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Polyglot: (Japanese) English, Mandarin and ASL
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Point of Contact: The Collector
    Given by Riley
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from The Collector regarding some supernatural items and creatures. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Offr Red member
    Given by ShadyTradesman
    You are a proud Offr Red member. Lucky you! Sales Associate: Howard Shultz

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).

    Loose Ends

    Powers

    Utilizing the foreign technology that has allowed Oz to create his medicinal concoctions, he has found a way to irradiate his cells to stay alive.


    You gain the following benefits at all times.

    If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.

    If, while you are unconscious, your wound level rises above your rating in Body + Intellect, or if you take an Injury with Severity greater than your rating in Intellect, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

    Legendary Artifacts

    TORI

    Created and held by Kurigo "Oz" Osikawa.
    1982 Pontiac Firebird Trans Am

    TORI is a rebuilt, mint, 1982 black Pontiac Firebird Trans Am. She looks identical to any other '82 Trans Am from the outside, except for a purple light bar in the front grill. The CPU is a fully interactive computer Artificial Intelligence. She has access to any knowledge you could find on the internet, unless specifically programmed. She has the ability to problem solve by compiling data like any other super-computer. TORI's CPU has the voice of a young British woman.

    TORI stands for Tactical Off-Road Interceptor


    This Artifact can be used as a 1982 Pontiac Firebird Trans Am. It is roughly the same size as a 1982 Pontiac Firebird Trans Am but can be collapsed into Matchbox car and concealed. Collapsing or expanding it costs a Quick Action.

    This 1982 Pontiac Firebird Trans Am has Bulletproof Windows, Kevlar re-enforced body, run flat off-road tires, biometric security, ramming bar on grill. Any roll to pilot this vehicle receives +2 dice.

    You also gain the following effects:

    • Amphibious: Your vehicle may move on and under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
    • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
    • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

    • If there is not enough free space to expand the object, it cannot be expanded.

    Using this power requires Oz to speak the commands to TORI. This can be done in her compact form if he speaks directly to her.


    Exert your Mind and spend 2 Actions to activate. Select a Computer within 300 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    Your hack cannot be discovered by system administrators or firewall software for a number of hours equal to your Outcome on the initial roll.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Using TORI's onboard computer Oz can instruct her to create simple, mundane objects. These objects are 3D printed in a small box in her trunk.


    Exert your Mind (unless you win a coin flip) and spend 1 minute to activate.

    Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be generic. You cannot create explosives. You cannot create firearms.

    Roll Intellect + Technology to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

    • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
    • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).

    With Oz's vastly growing knowledge of advanced technology he was able to create a tool to repair most mundane items.


    Spend 10 Rounds to activate. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Intellect + Technology at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Crafted Artifacts

    Capture Device 1.0

    Created by Blake Celathe, looted by Kurigo "Oz" Osikawa.
    A device that seems to just be a giant chest, one that you would normally find in some medieval musem. However, you could only be more wrong!

    A large chest sits in front of the person, seemingly for the taking! Upon opening the chest, you realize that those video games were actually right. Teeth, a tongue greet you as it licks up your items, perhaps even threatening you as well! However. With storing your items, it closes back over, perhaps thanking you for the meal. It quickly collaspes into a wallet. As if it wasn't just a hungry monster eating chest. Though, opening the wallet, you can still see some teeth at times!


    This Artifact can be used as a container. It is roughly the same size as a Large Metal Banded Wooden Chest but can be collapsed into A Wallet and concealed. Collapsing or expanding it costs a Quick Action.

    Your Large Metal Banded Wooden Chest has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside weigh their normal amount.

    Living things can be stored in your Large Metal Banded Wooden Chest. They will have access to anything else inside and may attempt to break free, damaging or destroying the Large Metal Banded Wooden Chest in the process.

    If your Large Metal Banded Wooden Chest is destroyed, things inside may get out, and it will cease to function until it is repaired.

    This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

    • There is no cost to use your container.

    Consumables

    4

    Discovering technology from a fallen satellite, Oz was able to create a tonic utilizing various chemicals that were irradiated with Gamma rays to cure any disease or poison. This concoction appears as a green liquid in a small plastic bottle labeled "Oz's Transmation Fluid" System must be running when used.


    Use up this Transmition Fluid and spend 1 minute to activate.

    You may cure any any diseases or poisons afflicting yourself so long as you have fully diagnosed or understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional damage or other effects.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • This consumable is destroyed when used and cannot be used again.
    • Without some sort of diagnostic Effect, “fully diagnosing” a disease or poison will always require a roll of some sort, frequently Intellect + Medicine, but the specific roll and difficulty is at GM’s discretion.
    4

    Digging deeper into the satellite's unusual technology Oz has discovered more uses for the chemicals he can create using it. He has developed a viscous gold liquid that when consumed can heal a person's injuries. This is kept in a plastic bottle simply labeled "Oz's Oil".


    Use up this oil and spend 15 minutes to activate. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Intellect + Technology at Difficulty 8.

    If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

    This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

    • This consumable is destroyed when used and cannot be used again.
    • Unstabilized wounds do not degenerate during treatment.
    3

    This item looks like a standard GM vehicle's oil filter. When activated it functions as a standard fragmentation grenade.


    Use up this oil filter and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. The area within 10 feet of the chosen Location immediately and obviously becomes imminently dangerous. Anyone in the area has 1 Round to attempt to escape. Roll 11 dice Difficulty 6, penalty does not apply.

    If the Outcome is positive, your blast hits everything within 10 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is reduced to 1/2, rounded up against this damage.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.
    1

    Through his experience in the crypt, dealing with his past, his present, as well as recovering his future, bu fang gritted his way through, enduring misery and torture, both physical and mental. Through this experience, he developed a spice that makes one mind and body numb to its pain for a duration.

    A spice that numbs your mouth and your mind when eaten/mixed with a drink or food. Taste amazing beforehand though!


    Use up this Spice Blend (unless you succeed on 1d10, Difficulty 7) and spend an Action to activate.

    Your Body and Mind Penalties are reduced to 0. Lasts three hours.

    • This consumable is destroyed when used and cannot be used again.
    1

    Upon eating said food, the consumer body will start to morph and almost mutate. Slowly bending and bubbling until they gain the mutation. The food itself is stored in these qi bubbles and is then shrunken and compressed. Upon squeezing the bubble, the food slowly expands and become a full bowl/dish of the food. The food generally looks extremely appetizing.

    Can only be used on the consumer


    Exert your Mind, use up this Food based on ingredients in box (unless you succeed on 1d10, Difficulty 7), and spend 30 minutes to activate. Select a Living target within arm's reach. The target can easily Resist.

    You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

    • Specialized: You receive +3 dice to a particular non-combat Action.
    • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
    • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a backpack.
    • Armor: You have 3 Armor at all times. As always, Armor from multiple sources does not stack.
    • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a backpack.
    • Zippy: Your Free Movement is increased by 15 feet.
    • Maws and Claws: Your unarmed attacks do +3 Weapon Damage instead of -1.

    By transplanting a body part from another creature, you can grant any Powers intrinsic to that body part to the subject.

    The augmentations you provide are not outwardly visible nor obvious.

    • This consumable is destroyed when used and cannot be used again.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
    • You can target yourself if you qualify as a valid target by the other requirements.
    1

    Upon taking a bite of the meatball, the user (beside it tasting really good) will have to throw it as far as possible as it starts hissing from where the bite is. Upon being thrown, the meatball will send out a blast of Qi (sorta like a golden ring of light) around it first like a wave that is blocked by objects in the water before it quickly explodes next round with another burst of Qi.
    Think of like when you drop something in water and a ring of wave form. If the cover is big enough, the ring of Qi that spreads out will show this obvious dead air where it doesn't touch before it explodes.

    Meatball infused with explosive Qi, upon taking a bite, the pressure in the meatball is slowly released, once enough as been released, it acts like a trigger as the air rapidly reacts with the Qi exploding meatball bits everywhere and a huge wave of qi goes out hitting everything in a radius


    Use up this Meatball and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Anyone in the area has 1 Round to attempt to escape. Roll 11 dice Difficulty 6, penalty does not apply.

    If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.

    Anyone who takes damage from the blast is knocked back away from the target location by a distance equal to the radius. They must succeed a Body roll, Difficulty 9, or be stunned for 1 round.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.
    1

    Digging deeper into the satellite's unusual technology Oz has discovered more uses for the chemicals he can create using it. He has developed a viscous gold liquid that when consumed can heal a person's injuries. This is kept in a plastic bottle simply labeled "Oz's Oil".


    Use up this a gold liquid and spend 15 minutes to activate. Roll 11 dice Difficulty 6, penalty does not apply.

    If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

    This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

    • This consumable is destroyed when used and cannot be used again.
    • Unstabilized wounds do not degenerate during treatment.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt, button-up shirt
    • Mechanic coveralls
    • Jacket
    • Wallet (2k USD)
    • Conceal/Carry Permit
    • Keys
    • Smartphone
    • Burner Phone
    • Smartwatch linked to TORI
    • A pocket knife
    • Notepad and pen
    • "Fix'a Flat"

    Black Jansport backpack

    • Rain jacket
    • Metal water bottle
    • Toiletries kit
    • Japan Passport
    • US Passport
    • Laptop
    • Flashlight
    • Entertech Flowtime Biosensor

    Mimic

    • Gasmask
    • VDefender with extra clips and suppresser
    • Ice Grenade (freezes)
    • Consumable Artifacts
    • Flash drive with copy of evidence against Wambratainment

    TORI

    • Mechanics Tools
    • 2 days of rations
    • First Aid Kit
    • Sword
    • Winter Coat and boots
    • Snow chains
    (Click to toggle Weapons reference)

    Trophies

    From Maelstrom
    Tigrex Tooth
    Given by Kamulis
    The tooth of a Tigrex Can be used as a dagger
    VDefender
    Given by loroman1211
    Standard pistol but has interagal saftey, GPS, voice command, and other accesories. See pdf

    Artifact Crafting Gifts

    TORI 2.0 is a remanufactured car depending on the desire of the client.

    TORI 2.0 stands for Tactical Off-Road Interceptor version 2


    This Artifact can be used as a A car. It is roughly the same size as a A car but can be collapsed into matchbox car and concealed. Collapsing or expanding it costs a Quick Action.

    This A car has Bulletproof Windows, Kevlar re-enforced body, run flat off-road tires, biometric security. Any roll to pilot this vehicle receives +2 dice.

    You also gain the following effects:

    • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

    • If there is not enough free space to expand the object, it cannot be expanded.

    Consumable Crafting Gifts

    This item looks like a standard GM vehicle's oil filter. When activated it functions as a standard fragmentation grenade.


    Use up this oil filter and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. The area within 10 feet of the chosen Location immediately and obviously becomes imminently dangerous. Anyone in the area has 1 Round to attempt to escape. Roll 11 dice Difficulty 6, penalty does not apply.

    If the Outcome is positive, your blast hits everything within 10 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is reduced to 1/2, rounded up against this damage.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Discovering technology from a fallen satellite, Oz was able to create a tonic utilizing various chemicals that were irradiated with Gamma rays to cure any disease or poison. This concoction appears as a green liquid in a small plastic bottle labeled "Oz's Transmation Fluid" System must be running when used.


    Use up this Transmition Fluid and spend 1 minute to activate.

    You may cure any any diseases or poisons afflicting yourself so long as you have fully diagnosed or understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional damage or other effects.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • This consumable is destroyed when used and cannot be used again.
    • Without some sort of diagnostic Effect, “fully diagnosing” a disease or poison will always require a roll of some sort, frequently Intellect + Medicine, but the specific roll and difficulty is at GM’s discretion.

    Digging deeper into the satellite's unusual technology Oz has discovered more uses for the chemicals he can create using it. He has developed a viscous gold liquid that when consumed can heal a person's injuries. This is kept in a plastic bottle simply labeled "Oz's Oil".


    Use up this a gold liquid and spend 15 minutes to activate. Roll 11 dice Difficulty 6, penalty does not apply.

    If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

    This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

    • This consumable is destroyed when used and cannot be used again.
    • Unstabilized wounds do not degenerate during treatment.

    Contractor Timeline

    12 Victories - 2 Failures
    Remaining Exp: 4 (Earned: 229 - Spent: 225)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Kurigo "Oz" Osikawa has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Kurigo "Oz" Osikawa.

    Biography

    Kurigo was born in Koto, Japan. He is a third-generation mechanic. Kurigo and his older brother, Sento, both spent most of their childhood in their father's garage. Kurigo was a natural mechanic while his brother was more interested in the cars themselves. When the brothers were in their late teens, they found a junked 1982 Firebird. The two decided that they would restore it and Sento would race it. They spent the next year rebuilding the car. It was during this time that their father got sick. It was cancer. Oz's father sat the boys down and told him the secret of the business. The shop was a front for a Yakuza chop-shop. Most of the families used it, so it was considered neutral ground. While he still could he would introduce the boys to the major players to ensure a smooth transition when it came time to take over the shop. The following two years where a whirlwind for Oz. They finished the car, their father passed, and Oz took over the shop. Although stressful, things were going pretty good for Oz and his family. That all changed in the summer of 2016. Sento had made some tweaks to the Firebird and when he went to next race it lost control. He totaled the car with him inside. He did not survive. Oz was devastated. It was only him and his mom now. He threw himself into his work. As the years passed, he would look at the husk of the firebird and daydream. Remembering one of his favorite shows from Netflix he vowed to create the ultimate car. He's spent the last several years piecing together an indestructible car that had its own AI. He named the car TORI.

    Assets And Liabilities

    Assets

    -0 Seen Things
    -3 Polyglot
    Language: (Japanese) English, Mandarin and ASL
    -6 Point of Contact
    Contact: The Yakuza
    -12 Wealthy
    -15 Gifted

    Liabilities

    +3 Dark Secret
    Secret: Criminal
    +6 Vengeful