Crafted Artifact

Immortal-Tribulation Kitsune Spade

Created by Luci Alessi, given to Leon Vanderblight.
A blade that uses Earth Jade Paste and special Endothermic material, creating a superheated edge with extreme toughness and durability. Innate: (+7 damage, half armor, Blade breaker, Shredder, Lasersaber, can light up 2 foot in the direction its pointed in, nigh-unbreakable one handed katana.)

The process takes quite a bit of time, as Luci must properly bind this object to its ideal image by bathing it in The Well. A process that, if witnessed by a normal person, would likely result in some minor traumatic occurrences. Luci watches over the item the entire time to make sure it is not swallowed up into the inky mess. A lengthy sweat-inducing endeavor, but by its end, when Luci pulls the item from the reservoir, it is all worth it.

The items in question will sport a dark tint on the paint job and if Luci desires it, she can make its primary or secondary colors as dark as she wants. The symbol of The Well, a fragmented snowflake that closely resembles broken glass, will appear embossed somewhere visibly on the item, marking it as improved.

The Well is oblivion and vice versa. There is no being or creature exempt from the prices that it exacts upon those that meet it uncordially. And like a hook, when it sinks its fangs into you, it will rip you root and all at even the slightest weakness.

The Well is also eternal. As long as the universe turns and toils, and unless someone has the power to circumvent or mimic the powers of Oblivion, upgrades items will persist ad infinitum.

Idealism was always thought to exist solely in concept, to associate reality with mental ideals as opposed to material objects. That somewhere in the cosmic lands above, a perfect image of this "thing" exists, and only its material imitations are founded in "reality". But what if a material object could be elevated closer to the status of its ideal perfect image? A question Luci had asked herself for a period, and while it took some time, she managed to find a way.


This Artifact has been upgraded.

This Artifact receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor cannot be shredded. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up.

Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.

  • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used. The same is true for extra dice.
  • Extra dice from this Effect do not apply to Gift activation rolls.

Community Artifacts

De'BoosT Crowned Chrome Rider Deluxe

Created and held by Allister Wildheart.
A heavily Padded brown leather biker jacket with a inordinate amount of biker patches. the back of the jacket has a stitched in denim leather logo of the Frikkie De'Boos.
Crafted by Allister Wildheart

This device generates a 3D image of the user's intended destination using floating metal shavings above an antiquated-looking analog console. Upon entering coordinates, the device activates, opening a rift accompanied by electric smoke and the sound of revving engines. When used for spirit walking, the effects are more subtle; the user merely needs to drunkinly walk through the bar as if seeking an exit. Upon leaving, they will find themselves entering any chosen bar, seamlessly transitioning to their new location.

From the perspective of the user, as they walk through the portal/bar, they are transported to a dimension of perfected forms. In the case of walking from bar to bar, there walking through their interpretation of a perfect bar. A large clockwork face of an old man can be seen creating these perfected forms, always with its back to the user.


Exert your Mind and spend 1 minute. Select a Location within your line of sight.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.

If you traverse any a bar for one minute, you may activate this Effect and travel to the edge of any other a bar that you’re aware of, regardless of range.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

As the user begins to envision a blue print of the item in their minds Spindly Clockwork arms shoot forth from the item spinning, prodding and poking at a specific spot in the air. as these limbs continue their work a hole into a ghostly realm is forced open showing the infinite possibility of Perfected forms. They reach forward rapidly dragging out the items envisioned.

A Huge ghostly clockwork face using disconnected limbs can be seen crafting these perfected Forms, as it notices this breach it crushes it closed. the drone of gears grinding, scraping, almost pleading out for something can be heard as the rift is sealed.


Exert your Mind and spend an Action.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic but can include rare materials (such as radium, gold, or drugs). Rare objects and their materials last no longer than 45 minutes.. You cannot create explosives. You may create firearms.

Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

  • You may cause a created item to expire at will as a Free Action, destroying the item.
Crafted by Dominic West

Dominic has learned to tap into the bugs, cameras so tiny as to be microscopic, in the world around him. Proving that he was right yet again! The Illuminati does indeed have eyes, ears, and all other manners of things everywhere! He doesn't know how or when they started planting them, but they did and they are even within the deepest sanctum and within your most trusted devices. Yet, now he needs to worry no longer for through the wondrous enlightenment he was granted he has figured out their subroutines and gained the ability to co-opt this technology most foul for the resistance!


Exert your Mind and spend an Action. Select a target within 10 feet.

You place a ward, which is fixed to a target Object that can be moved and repositioned. You can perceive with all your senses or activate investigative Effects through the ward as though you were standing at its location. This Artifact may have at most 3 wards active at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

You may activate another Effect through one of your Wards as if you were standing at its location. The Ward is destroyed afterward.

Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

You may communicate through your ward, though doing so will reveal its presence.

  • Your ward's recording is maintained even if your Ward is destroyed.
  • Any targets visible via your ward satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.
Crafted by Polamedes

Tiny nano machines swarm out of the ring and cover the users body in a thin sheet. The tiny bug like bots arrange themselves into a latticework over the user and once all are in place thin little cuts are made along the users skin in square patterns. Tiny rivers of blood well up at all locations of the nanites and are quickly sucked into the nanomachines, they then start cutting the small squares of the skin and prying them up the tiny bits of dermis sticking to the muscle and sinew underneath but being pulled anyways until they eventually come free. Unable to patchwork skin on the eyeball the bots flood into the occular cavity and surround the eye forming a kind of sheen over the cornea and feeding it visual info while the effect is activated. Each bug holds the square of skin over itself like a kind of card. When activated they flip the skin cards around to the underside where a hazy reflection of the surrounding area is put forward on the other side of the skin card.


Expend a point of Battery and spend an Action.

You are obscured in one of the following manners. Lasts 30 minutes.

  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Tiny stadium bugs flipping skin cards.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
Crafted by Luci Alessi

Being so connected to the Well, Luci had long earned its protection from outside harm, but has grown to instead decide on shedding that facet from herself to infuse that energy into other objects or artifacts.

Rolling inky shadow rolls around on the inside of the object it's been infused into- commonly a piece of clothing. If that piece of clothing is hit by an attack, the shadowy refuse inside of the clothing will reflexively react, similar to reactive armor. It is concealed in this circumstance. If this artifact is upgraded to allow called shots not to be circumvented, shadowy blobs of ink will sprout from the various openings in the clothing piece to swat aside attacks.


You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

Luci's firearms are typically very overturned and overdesigned. She's secretly a huge comic book fan and her new revelations in regards to her ability to create items using the energies of The Well have opened up the ability for her slightly childish imagination to go wild with possibilities.

When the weapon changes forms, it momentarily becomes a formless amalgamation of thick ink that would sink between the user's fingers if the process of reforming didn't take quicker than a second to complete.

Luci takes an exceptional amount of time sketching out a full blueprint for the weapon of her desire- typically inspired designs from comics or movies that she personally finds cool. She spends time manifesting the item through the use of her own shadows, however she takes extra time to refine the details and give the firearm its own personality. Each and every single one of these has a little bit of Luci and her creative intent inside of them.

Her initials as the creator are imprinted on the side of the firearm.


This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's Armor is fully effective against this Damage.

You also gain the following effects:

  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Silencer: Shots you fire can be made silent at will.

  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

The process takes quite a bit of time, as Luci must properly bind this object to its ideal image by bathing it in The Well. A process that, if witnessed by a normal person, would likely result in some minor traumatic occurrences. Luci watches over the item the entire time to make sure it is not swallowed up into the inky mess. A lengthy sweat-inducing endeavor, but by its end, when Luci pulls the item from the reservoir, it is all worth it.

The items in question will sport a dark tint on the paint job and if Luci desires it, she can make its primary or secondary colors as dark as she wants. The symbol of The Well, a fragmented snowflake that closely resembles broken glass, will appear embossed somewhere visibly on the item, marking it as improved.

The Well is oblivion and vice versa. There is no being or creature exempt from the prices that it exacts upon those that meet it uncordially. And like a hook, when it sinks its fangs into you, it will rip you root and all at even the slightest weakness.

The Well is also eternal. As long as the universe turns and toils, and unless someone has the power to circumvent or mimic the powers of Oblivion, upgrades items will persist ad infinitum.

Idealism was always thought to exist solely in concept, to associate reality with mental ideals as opposed to material objects. That somewhere in the cosmic lands above, a perfect image of this "thing" exists, and only its material imitations are founded in "reality". But what if a material object could be elevated closer to the status of its ideal perfect image? A question Luci had asked herself for a period, and while it took some time, she managed to find a way.


This Artifact has been upgraded.

This Artifact receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor cannot be shredded. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up.

Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.

  • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used. The same is true for extra dice.
  • Extra dice from this Effect do not apply to Gift activation rolls.

Wand of Balrug

Created and held by Ferb.
small wand

green flame erupts from this wand and is used to defend Ferb.


Spend an Action to activate. Select a target within 45 feet. Roll Perception + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the contested Outcome is positive, the target takes that much damage plus 3. Armor is reduced to 1/2, rounded down against this damage.

This Gift's Cost is capped at 2 and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.

Jacob's Burden

Created and held by Jacob Cruz.
A necklace of copper, given to Jacob by his father. Engraved is the image of a carabao, a beast known for its perseverance and strength.

After a moment, grayish mist is emitted from the necklace. The cloud then coalesces into cloaked, wraith-like beings that surround your target.
The wraiths use the voices of the innocents that have been harmed by the users actions.
What they’re saying is nearly incomprehensible due to the sheer quantity of voices attempting to whisper over each other, but the target gets the sense that the user must have done something terribly wrong.
If used on self, the wraiths taunt and mock the user. Unlike the others, the user recognizes each and every voice and how they are related to the user.
They're translucent and wouldn't inhibit vision.
When attacked, the wraiths let out a bloodcurdling wail and lunge for the attacker before bursting into ethereal flames.


Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. Roll Intellect + Investigation at Difficulty 6.

If you succeed, you create a barrier around your target, which absorbs the next Outcome +4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 4. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

  • Effects which circumvent Armor completely also circumvent your barrier.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Body and Mind Stabilizing Band

Created by David Vance, given to Daisy Lag (Fiona Lepre).
Appears as a metal band bracelet with a human outline shaped hole in it, with a halo having been carved out around the head of the outline. Sometimes with a rabbit's foot charm, other times with a gun. A small maker’s mark on the inner rim reads “1”.
Crafted by Daisy Lag (Fiona Lepre)

The Buntech carrot has an orange barrel laser-engraved to look like a carrot. Its grips and hammer are green like foliage. This pistol can be concealed as an innocent rabbit's foot charm keychain and restored just as quickly. It never runs out of ammo and can be morphed into any other sort of gun, as desired.


This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into a rabbit's foot and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Silencer: Shots you fire can be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.
Crafted by David Vance

When the band made by the above ritual is worn, it occasionally (every 4 hours or so) briefly flashes a translucent outline of its wielder’s body at peak condition (this is their “elemental”, the shell or outline of their soul), and the wielder is able to focus as if they themselves were at peak condition.

The band captures a person’s elemental, the shell of a person’s soul that is left behind in its movement, according to some of the occultist Helena Blavatsky’s teachings. By briefly redisplaying this shell over the user’s form, the user can synchronize their body with their soul at a healthier time. A necromantic ritual for “soul finding” has recently allowed David to find a more complete version of a person’s elemental, allowing this technique to synchronize a previous healthier mind as well.


You gain the following benefits as long as you are wearing this Artifact.

Your Body and Mind Penalties are reduced to 0.

Cerberus

Created and held by Jeremiah.

colours are mainly black and greys with red accents for guns, bright red ring with a black X on it


This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into ring and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.