The deep red gem at the centre of the necklace releases a cloud of black miasma, which coalesces into the form of a horse, capable of running long distances without tiring, or needing food or water. It can be recalled into the necklace at will.
This Artifact can be used as a Shadow Horse. It is roughly the same size as a Shadow Horse but can be collapsed into a necklace with a deep red gem in the centre and concealed. Collapsing or expanding it costs a Quick Action.
This Shadow Horse has Plate Armour, Saddle, Reins. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The shotgun almost shudders with anticipation at the thought of spilling rodent blood.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun and just as difficult to conceal. Unless the enemy you are fighting is a rodent or rodent-associated, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
When the Encyclopedia is opened, its heavy cover creaks, releasing the faint scent of ancient parchment. As the professors fingers delicately trace the faded illustrations and ornate calligraphy, the book seems to come alive with whispers of forgotten lore.
Casting a soft luminescence onto the surroundings, illuminating the professor's path through the secrets of human anatomy. Turning to the section dedicated to human anatomy, the pages reveal intricate illustrations and detailed descriptions of the human body. Every organ, muscle, and bone is meticulously depicted with astonishing accuracy, capturing the intricate interconnectedness that underlies our physical existence.
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
It's a peculiar armband worn under the clothes, against skin. It glows when used.
Spend an Action. Select a target within arm's reach. Roll Brawn + Brawl Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
If the target receives an Injury, they are knocked back 5 * Severity feet.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
This Gift's Cost is capped at 2 and cannot be increased further.
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.
The user chants another page of the Mudonomicon as mud seeps out of this body and creates a warding ring of mud at the feet of the target.
The ring of magical mud shoots up in an orb to block oncoming attacks.
Spend an Action. Select a Animate target within arm's reach. Roll Intellect + Animals at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome + 6 Damage. The Damage reduction from the barrier is applied before Armor. You may have up to 3 barriers active at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Strange chanting, Mud starts seeping out of user's body..
This Gift's Cost is capped at 2 and cannot be increased further.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: You're Muddy too!: Roll self control to not give someone new you meet a handful of mud.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
Upon activation, the user's body seems to take the form of a woman made up entirely of stars and the night sky, a living constellation. The affected target's eyes will appear as if they reflect a starry night themselves, the target experiencing the vastness of space for but a moment. Realizing their insignificance only few will remain of stable mind.
This is an artifact made by the cult of Thelema in the early 1900s. It uses the power of their highest deity Nuit.
An heirloom, inherited by Jacob Sterns.
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. Roll Charisma + Occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: