While wearing the relic of St. Francis, your words will reach all God's Creatures, & your eyes will shine with Divine Wisdom, unveiling the written word.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
The forehead gem, Kitsune is linked with the forehead gem. Transforms into an sci-fi expedition rv 50 ft long 25 feet tall and 12ft wide. Or hangs around in a compact female kitsune humanoid form.
attachments 5x hi Lumen spot and 2x flood lights 2x automated railgun cannons (heavy sniper diff 6 3, and penetrates 2 Armor effective 1000 feet 3 attacks(armory) 4x 8k cameras.
Body 7 mind 2 3 armor standard vehical
This Artifact can be used as a planet bound alien frigate spaceship in rv form largest size category. It is roughly the same size as a planet bound alien frigate spaceship in rv form largest size category but can be collapsed into Humanoid kitsune female and concealed. Collapsing or expanding it costs a Quick Action.
This planet bound alien frigate spaceship in rv form largest size category has attachment slots for rifles and cameras, airtight life support, master quarters, guest quarters, full stocked galley with all required appliances, large storage, hovers, medical supplies. rear ramp to garage, external to internal airlock stairs, external PA system, expands sideways when in stationary mode, shower, toilets, radio, satelite internet, 5g mobile internet, lounge,garage.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: gem on forehead. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You chase each bond after bond like it's all you'd ever want, not knowing it was always meant to be fleeting. The beauty of life and serendipity escapes you as you insist on pinning the red string of fate upon each and every milestone.
Now, it has made it to your gifts as well. They are tethered to you by what may be an invisible string, and eventually you are bound to be connected to so many that you become a network of promises. The visuals remind you of an evidence board, beautiful in its ordered chaos, soon to be smothered in red.
This item has been promised to you. Do not let anyone take it away.
Never again.
On the red string:
Koriol, ever the artist, weaves in crimson strings. They wrap around and through the artifact, pinned down in the same manner that one would install 10 locks on a door. He's slipping. He needs a safety net. This will have to do. Soon enough the strings appear to vanish, but deep down we all know... it was meant to be.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is used by someone other than its true owner, its true owner is alerted and learns the user's appearance, direction, and distance at that moment. The true owner may use a single investigation Effect on them once at any range.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
Bankston wears the silver Bullet around his neck as a ward. the gallic script and bullit faintly glows when an outside force attempts to invade his mind.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
Invoking the power of your soul crystal, you transform into your magical girl form! In this form, you wear a medium-length pink dress with frilly sleeves and an equally frilly skirt. The sleeves trail, and the skirt is longer at the back; it also has a white underskirt. The outfit is accentuated by white knee-high boots that appear to have feline pawpads on the bottom, as well as a cat-ears headband. Finally, the soul crystal appears in the form of a staff for the duration.
Exert your Mind (unless you win a coin flip) and spend an Action.
You transform into your magical girl form for 3 minutes. You have access to all of your Powers while you are your magical girl form, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: your magical girl outfit and a staff, topped with your soul crystal.
Golden lights and sparkles of life, flowing outwards. This gift, bestowed by God as a carriage to carry his most blessed servant; Mama Emelda Turismo was allowed care of her late husband's blessing. Bestowed unto her, a vehicle that was found, and then blessed by God to carry her through.
Her late husband's presence imbues this vehicle, and she knows that wherever she brings his ring, he will be there. Even though his souls is in heaven, at the very least, this, gives her comfort that he is nearby.
Experience the sound of sanctuary. The Lincoln Aviator features available Active Noise Control that captures, analyzes and cancels sound within the cabin. An acoustic laminated windshield and front door glass as well as expandable baffles further enhance interior quietness. To reduce sound from the powertrain, the engine compartment is sealed with a dual wall and the exhaust system is dual-valved. These attributes and more were all artfully crafted for your peace of mind.
Every surface, space and accessory inside the Lincoln Navigator has been optimized to deliver an immense level of comfort, not to mention best-in-class* second-row leg room when the second row is in its full rearward position. One-touch tilt-and-slide PowerFold® second-row seats and a power-reclining PowerFold third row offer an enjoyable level of comfort and space for all. Additionally, you can customize your second row experience by selecting between a center console, passthrough or bench seat design on Reserve models.
This Artifact can be used as a Blackthorn Security Vehicle. It is roughly the same size as a Blackthorn Security Vehicle but can be collapsed into Engagement Ring and concealed. Collapsing or expanding it costs a Quick Action.
This Blackthorn Security Vehicle has 6 Armor plating with bulletproof glass, AM Radio and storage compartments with a small fridge.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Meek: Should anyone raise their voice at you, roll a Self-control roll in order to engage in further conversation, and not immediately excuse yourself from conversing with them for an hour.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.