The user touches the earrings with their hands and for a moment radiant sunlight seems to emanate from their hands, a light that's more a visual hallucination than actual light, visible regardless of brightness of their surroundings.
The earrings are an artifact said to be blessed by the Incan god of sun Inti. They were recovered near Machu Picchu during inofficial archaeological excavations.
Exert your Mind and spend an Action. Select a Location within 60 feet of you. Choose a 3-D shape that will define the borders of your Effect.
You create a zone of Golden Sunlight in the chosen shape, originating at the chosen Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in the following ways:
The earrings (or their transformed equivalent) infuse sunlight into the user, the more stressed they are, the more their body radiates light, their eyes shining like golden suns.
Someone who has shown themselves a worthy representative of a god's power may be blessed with more fitting abilities.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
When the effect is being activated, the earrings start projecting a beam of light that weaves a copy of the user out of golden strings. The copy is about one fifth the size of the user and understands their commands. It can tell the user what it has seen by touching them.
Inti will help devout followers, directly weaving their essence into a helpful scout. Their essence will return to the user should it die. If the scout is alive and the user dies, the scout will try to deliver the earrings to a possible heir the god considers worthy that's nearby.
Exert your Mind and spend one minute.
Summon a single small copy of the user at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
You may only use this Effect once per day.
A gutted deep sea diving suit, mossy and greened metal repaired and repainted, fitted with breathing apparatus, a backup oxygen tank, atmospheric filters and hydraulics for reliable movement. High tech, but 'retro' in its use of old aesthetics.
You gain the following benefits as long as you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
You may activate or deactivate your armor as a Free Action on your Initiative. As long as your armor is active, your movement speed is halved and you suffer -2 dice to all Dexterity and Perception rolls. While deactivated, it offers no Armor.
Maru puts a gauntlet to their helmet, clicking a button. A few whirrs can be heard, before their helmet displays the information on the area around them. Mostly geographical, but new Web technologies allow them to detect some anomalous energies.
Expend a point of Battery and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Intellect + Culture at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
o colar de Ártemis tem uma pequena safira no meio dela em forma de uma gota e seu cordão ouro com pequenos detalhes trabalhados em formato de folhas
harllen ganhou esse presente após caçar e matar um bandido perigoso que fazia parte de uma seita
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
While being worn, the golden tattoo's on my arms glow even brighter. As attacks draw near, a faint golden barrier shimmers in front of the object and a jet of golden flame, which varies in intensity based on how forceful the attack was, lashes out in the direction of the attack. However, with enough force, the object can push through. Knives seem to be able to pass without triggering this effect... for better or worse.
You gain the following benefits as long as you are wearing this Artifact.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except attacks from a knife. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
The ring fills the body with warmth, reminding the user of what they love most. It also lashes out at whoever or whatever cast the mind exertion roll and they must overcome the ring's will to activate their effect on the user.
You gain the following benefits as long as the armor of the ring isn't shredded and the user is holding a knife and you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
My mind races with new information. I can understand when somebody is about to move, not just from their stance or their facial expression... Their very own mind and muscular strain and tremor gives away their reaction, and their fear is palpable.
You gain the following benefits as long as the shield remains unshredded and you are wearing this Artifact.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses. If one of these senses does become suppressed, you may Exert your Mind to end the effect.
He puts his hands up in the air to shield himself and slowly lower them down as the clothes change color, chanting "Bye-Bye Corruption" and suddenly he is a magical boy dressed in a bedazzled blazer, shoes that look really poorly painted, black slacks with shiny beads that run on the outseam, a white shirt with a small fake gemstone in the middle.
Exert your Mind and spend two Actions performing the following ritual: He puts his hands up in the air to shield himself and slowly lower them down as the clothes change color, chanting "Bye-Bye Corruption". You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You transform into a Magical boy! for 30 minutes. You have access to all of your Powers while you are a Magical boy!, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: Magical Boy Blazer, Shirt, and Jeans +3 Armor) Magical Boy Wand!! (Pistol +2 wpd)
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.