Crafted Artifact

Sucats other helping hand

Created by Terra Abaddon, given to Iryna Vorobyova.
Silver pendant given to Sucat Wrapped around a shillelegh
Crafted by Patrick Oneal

a user, perhaps inspired by the lore of the leprechaun, holds a shillelagh, a traditional Irish wooden walking stick. With a sense of wonder and anticipation, they mimic the actions of the mythical leprechaun and tap the shillelagh on the ground. The moment the stick contacts the surface, something extraordinary happens.

The ground beneath their feet begins to shimmer and swirl, opening up to reveal a glowing portal. It’s as if the tap of the shillelagh has unlocked a hidden, mystical doorway. The user, filled with a mix of excitement and a hint of apprehension, finds themselves suddenly dropping through this portal.

As they fall, the world around them transforms. Colors and lights blend in a kaleidoscope of hues, creating an ethereal tunnel around them. The sensation is otherworldly, as if they’re traveling through a conduit of magic and ancient energy.

Suddenly, the journey comes to an end as they emerge from a hole in the ground in a completely different environment.

Exert your Mind and spend 15 minutes. Select a Location within your line of sight.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.

If you traverse any Hills and Mounds for one minute, you may activate this Effect and travel to the edge of any other Hills and Mounds that you’re aware of, regardless of range.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.
Crafted by Terra Abaddon

Julian Vasquez lays on the black top, spit on his forehead as Jason and Jessica walk away laughing. The need for justice fills his heart and he looks down at his Amulet, Paranoias amulet. he grabs it and red light glimmers through his hands. He calls out for Paranoia and his calls are returned. A demonic figure blood across his body bursts from the floor grabbing Jessica by the throat and using its twisted claws to shape Jessica's face into that of a pigs. Julian smiles, justice is served.

Exert your Mind and Spend an Action to activate. Select a Living target within arm's reach. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Influence at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.

If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:

  1. A Minor Battle Scar E.g. an aesthetic-only body modification (a disfigured face, a pig's tail), impacted hand or foot, or vocal changes that complicate communication
  2. A Major Battle Scar E.g. a disabled/removed hand or foot, an inability to speak, an impacted major sense, removal of a minor sense, impacted movement.
  3. A Severe Battle Scar E.g. a disabled/removed arm or leg, deafness, aesthetic changes that are nearly impossible to conceal.
  4. An Extreme Battle Scar E.g. removal/disabling both hands or both legs, blindness, a full-body deformation that leaves the target humanoid but makes it difficult to use clothes, vehicles, and equipment designed for humans.
Refer to the stock Battle Scars on the Character Sheet for specific systems.

  • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
  • You may opt to inflict a Battle Scar that is less severe than what your Outcome allows.
  • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
  • You can target yourself if you qualify as a valid target by the other requirements.

Community Artifacts

Firmware update

Created and held by Bankston Battle.
A Small hand held device composed of 4 separate Large werewolf K9s connected to a small computer via metallic poles to allow them to move separately.

The user takes the device composed of 4 separate Large werewolf K9s connected to a small computer, and plunges the teeth rapidity into the skin of their target following the instructions on the small hand held to micro-inflecting the target with lycanthropy to induce a complete body restructure. this process is excruciatingly painful and straining as the body is forcefully contorted and bones are snapped into place. the target suffers feverous hallucinations of a full blood moon, as they fight back the urge to hunt.

Exert your Mind and spend a minute. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.

You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.

The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You cannot alter your clothes. You may add inhuman features to your disguise. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. This does not conceal you against investigative Effects. A disguise cannot affect your Attributes or other stats.

You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.

You may Exert your Mind and spend a minute to apply a disguise to a target. The target can Resist your attempt. The disguise lasts until you choose to end the Effect and counts as a Battle Scar. All the same restrictions on the disguise’s appearance apply.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • A performance check is generally required to pass with people who know the individual you're mimicking.
  • While you can add inhuman features, they are aesthetic only. Think star trek alien, monstergirl, demon, etc. Does not grant things such as a prehensile tail, an extra damaging brawl attack, improved senses, etc.
  • ‘Appearance’ includes voice, bone structure, skin quality, hair length and color, eye color, muscle tone, flesh texture, and generally anything perceivable about your body.

Earpods of Interpretation

Created by Luci Alessi, looted by "Widow" Stryker.
These are corded earplugs that fit snuggly into any ear and are indistinguishable from normal buds.

You turn on and turn up the volume of your wireless headphones and they surge with thick black shadows before dying down when the cast ends. For the next ten minutes your shadow will whisper translations from any sapient target around you as well as taking control of the motor control of your mouth when you speak, allowing you to speak flawlessly in whatever language your target speaks.

When concerning other facets of communication, your shadow will interpret anything you see to you in real time.

Exert your Mind and spend an Action to activate. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you will incorrectly interpret and only translate racial slurs and taboo words. Involuntary words of toxicity will escape your mouth and those spoken to will be compelled to physically retaliate. Make a Trauma roll when you activate this Effect.

You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next ten minutes.

This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.

After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.

  • The target of "human" refers to any target that speaks a human language.
  • When reading written communications, you get no information beyond what the writer was intending to communicate.

Bidet -A two-pronged implement resembling a pitchfork

Created by Alastor Diamandis, looted by Big Benjamin.
A two-pronged implement resembling a pitchfork. It is a long weapon that can reach and the sharp tips can retrieve anything that can embed into their grasp. It also resembles a long necked dinner fork because the staff handle is quite thick and has grips that makes it easier for the wielder to easily grab onto without holding too tightly

The wielder would hold the weapon in two hands as they don't need to grip too hard to hold the weapon. It is not slip unless intentionally by the user and with great force, it can be used in multiple thrusts with each strike being deadly when hit.

To become the next ruler of Hades, a new weapon was forged. Alastor is fond of forks with two prongs and the mythology of Hades having this implement pleases him.

This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon but can be collapsed into Tie clip and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage. The target's Armor is fully effective against this damage.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.


Created and held by Kurigo "Oz" Osikawa.
1982 Pontiac Firebird Trans Am

TORI is a rebuilt, mint, 1982 black Pontiac Firebird Trans Am. She looks identical to any other '82 Trans Am from the outside, except for a purple light bar in the front grill. The CPU is a fully interactive computer Artificial Intelligence. She has access to any knowledge you could find on the internet, unless specifically programmed. She has the ability to problem solve by compiling data like any other super-computer. TORI's CPU has the voice of a young British woman.

TORI stands for Tactical Off-Road Interceptor

This Artifact can be used as a 1982 Pontiac Firebird Trans Am. It is roughly the same size as a 1982 Pontiac Firebird Trans Am but can be collapsed into Matchbox car and concealed. Collapsing or expanding it costs a Quick Action.

This 1982 Pontiac Firebird Trans Am has Bulletproof Windows, Kevlar re-enforced body, run flat off-road tires, biometric security, ramming bar on grill. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on and under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

  • If there is not enough free space to expand the object, it cannot be expanded.

Using this power requires Oz to speak the commands to TORI. This can be done in her compact form if he speaks directly to her.

Exert your Mind and spend 2 Actions to activate. Select a Computer within 300 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

Your hack cannot be discovered by system administrators or firewall software for a number of hours equal to your Outcome on the initial roll.

  • You can target yourself if you qualify as a valid target by the other requirements.

Using TORI's onboard computer Oz can instruct her to create simple, mundane objects. These objects are 3D printed in a small box in her trunk.

Exert your Mind (unless you win a coin flip) and spend 1 minute to activate.

Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be generic. You cannot create explosives. You cannot create firearms.

Roll Intellect + Technology to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).

Surfer Soul Necklace

Created and held by Joseph "Joe" von Barish IV.
A simple necklace of small wooden and shell beads.

A small wooden surfboard pendant appears on the necklace, which glows while Sammie the surfboard is animated.

Joe picks up/shifts around his trusty surfboard to get it into position. Then with a grin he tosses it into the air. For a moment it falls, and then it just hovers, bobbing as though it's on the calm ocean waves.

An Action. Select a athletic sports gear within arm's reach which could fit inside a rolling luggage bag (50 liters).

Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. This Artifact can maintain a max of 4 targets animated at once.

Animated Objects have the following restrictions and capabilities:

  • Awareness: Animated targets are capable of perceiving the world around them within reasonable limits. They cannot communicate in a clear or coherent way.
  • Movement: Animated targets can use an existing method of locomotion (wheels, etc); otherwise they can move across the ground or hover up to a height of 7 feet in the air at 40 feet per Round.
  • Combat: Animated objects cannot take offensive actions in combat.
  • Artifacts: Animating an Artifact does not grant the animated object access to any Effects built in to that Artifact.
  • Ability Use: If an action requires a roll, Animated objects have a dice pool of 7 when performing a task for which they were designed, and a dice pool of 4 for taking any other actions.
  • Toughness: Animated targets are as easy to destroy as they were prior to being animated. If destroyed, the effect ends.
  • Following Orders: Animated objects are controlled by the GM, and will follow any commands you give them, as long as they don't require problem-solving.

This Gift's Cost is capped at 2 and cannot be increased further.

  • A task for which an object was designed might include a broom sweeping, a gun shooting things, a car driving, a towel rubbing up on stuff, etc.
  • Animated objects may be more or less susceptible to certain attacks at GMs discretion. A scarecrow golem would be easily destroyed by a sword (or fire). An animated suit of armor may not fear bullets but could be smashed to bits with a hammer. A full bronze statue is largely indestructible but might have difficulty standing up if toppled.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.