A container filled with a glowing orange substance called Estus, restoring their health.
Expend a point of Battery and spend 1 minute. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Athletics at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
As the user begins to envision a blue print of the item in their minds Spindly Clockwork arms shoot forth from the item spinning, prodding and poking at a specific spot in the air. as these limbs continue their work a hole into a ghostly realm is forced open showing the infinite possibility of Perfected forms. They reach forward rapidly dragging out the items envisioned.
A Huge ghostly clockwork face using disconnected limbs can be seen crafting these perfected Forms, as it notices this breach it crushes it closed. the drone of gears grinding, scraping, almost pleading out for something can be heard as the rift is sealed.
Exert your Mind and spend an Action.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic but can include rare materials (such as radium, gold, or drugs). Rare objects and their materials last no longer than 45 minutes.. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Being so connected to the Well, Luci had long earned its protection from outside harm, but has grown to instead decide on shedding that facet from herself to infuse that energy into other objects or artifacts.
Rolling inky shadow rolls around on the inside of the object it's been infused into- commonly a piece of clothing. If that piece of clothing is hit by an attack, the shadowy refuse inside of the clothing will reflexively react, similar to reactive armor. It is concealed in this circumstance. If this artifact is upgraded to allow called shots not to be circumvented, shadowy blobs of ink will sprout from the various openings in the clothing piece to swat aside attacks.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
The process takes quite a bit of time, as Luci must properly bind this object to its ideal image by bathing it in The Well. A process that, if witnessed by a normal person, would likely result in some minor traumatic occurrences. Luci watches over the item the entire time to make sure it is not swallowed up into the inky mess. A lengthy sweat-inducing endeavor, but by its end, when Luci pulls the item from the reservoir, it is all worth it.
The items in question will sport a dark tint on the paint job and if Luci desires it, she can make its primary or secondary colors as dark as she wants. The symbol of The Well, a fragmented snowflake that closely resembles broken glass, will appear embossed somewhere visibly on the item, marking it as improved.
The Well is oblivion and vice versa. There is no being or creature exempt from the prices that it exacts upon those that meet it uncordially. And like a hook, when it sinks its fangs into you, it will rip you root and all at even the slightest weakness.
The Well is also eternal. As long as the universe turns and toils, and unless someone has the power to circumvent or mimic the powers of Oblivion, upgrades items will persist ad infinitum.
Idealism was always thought to exist solely in concept, to associate reality with mental ideals as opposed to material objects. That somewhere in the cosmic lands above, a perfect image of this "thing" exists, and only its material imitations are founded in "reality". But what if a material object could be elevated closer to the status of its ideal perfect image? A question Luci had asked herself for a period, and while it took some time, she managed to find a way.
This Artifact has been upgraded.
This Artifact receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
When firing Cyclone without any bullets loaded, the chamber of the revolver glows bright blue. With each shot almost looking lightning as it fires.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
A hulking, large, pulsating shapeless sword of pure darkness that leaks with a ravenous hunger, changing into any weapon that suits the user. It tears into the soul of those it harms, no matter how meagre or light the damage it gives, it tears into the soul, regardless of it being held within a body
This Artifact can be used as a great sword / giant axe. It is roughly at least twice as large as a great sword / giant axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
This piece of equipment is of the highest possible quality. Whatever it is, it's best-in-tier. It emanates gleaming white sparkle particles whenever you use it. This shit is so freaking sweet, dog.
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Virtuoso's Vessel: When using this Device for its primary purpose, you always roll a minimum of 8 dice. Excludes Effect activation rolls.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Big Spender's Splendor - You emanate an aura of golden light. You have no idea how to turn this cosmetic effect off. Visual perception checks to spot you are made at -1 Difficulty, or at -3 difficulty in complete darkness. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Covetous - Your <Artifact> is the greatest in the world. Nobody is going to take it from you. You refuse to loan out your Masterwork artifact(s) to anyone else. You must roll Self Control in order to let another person who knows of its existence remain in a position where they could easily steal it from you. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The user pulls out a Pawn's chess piece, finely crafted in a recreation of the creator of this effect. which begins to pulse with darkness before a copy of the creator of this effect appears, ready to serve their summoner.
Pawn is well, a Pawn, she is generic, so i figured her summons should look like her to create that effect
Expend a point of Battery and spend an Action.
Summon a single Sapient Black pawn at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
These limbs consist of thirteen titanium segments that swivel around on omnidirectional ball joints, each one smaller than the other and tapering off to a point at the end. It straps onto the body using a specialty harness designed to sit under arms or over the stumps of missing limbs, and is prehensile enough to grab onto objects, and the arm can position the lower joints to move along its surface, working like fingers or toes on this limb.
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a knives.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
"From the sea's embrace, with gentle grace, take the puffer's form, in this place. Arise!"
Clara holds her wand and blows a bubble out from it, the bubble lands and turns into a pufferfish! These little friend will always stary alert and watch out for bad guys!!!
The pufferfish doesn't walk - it bounces <3
Exert your Mind and spend two Actions performing the following ritual: Magical summoning! Help me, little fish friends!. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single pufferfish friend!! at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
You may only use this Effect once per day.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: