Crafted Artifact

Divine staff bident

Created and held by Queen Shimizu Tsukihi the 1st.
Currently Destroyed.
A beautiful staff bident hybrid also acts like a heavy sniper.

A large golden divine magic staff topped with a gem, razor sharp wings as a Bident, the staff has multiple gems down the staff. When used as a ranged weapon acts as a heavy sniper rifle gains a magic scope and magically stabilises acting as if a bipod was used, the divine magic ammo takes the shape of a 50. Cal anti material round. When used as a Bident it uses mundane spear+virtuoso. Counts as a staff for the purposes of focus flaw.


This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.Unless must be enveloped by sunlight., this Artifact behaves as its mundane counterpart.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Virtuoso's Vessel: When using this Device for its primary purpose, you always roll a minimum of 8 dice. Excludes Effect activation rolls.

  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Community Artifacts

Sebastian’s Submarine

Created and held by Sebastian Solace.
a small submarine that is designed to only be captained by one, with room for 6 passengers and storage equivilant to an average pickup truck.

The submarine's interior is designed for exploration more than combat, but it is still meant to be able to take a beating, even if its best not to let it.

armor 3 and body 6 on the Submarine itself, with those inside not available for targeting (they're inside a metal tube, what do you expect lol?)


This Artifact can be used as a Small submarine. It is roughly the same size as a Small submarine but can be collapsed into submarine press lighter and concealed. Collapsing or expanding it costs a Quick Action.

This Small submarine has Active and passive sonar, Advanced automatic medical systems, and plenty of redundant systems. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on land as well as under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Tiedown

Created and held by Shelby Whitset.
An inch-thick band of black fabric, closed into a choker with a steel clasp that makes it look industrial in origin.

You breathe deep, grounding yourself in the security of the Kevlar weave around your neck. The pain and stress of the situation recedes, leaving you thinking clearly.


You gain the following benefits as long as you are wearing this Artifact.

Your Stress from Injuries and Mind Damage is reduced to 0.

You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.

You're tough as nails- literally. Once you get going, even rifles don't keep you down. Blows seem to slide off your confident aura, missing or simply crumpling against your skin. Only one catch- you've gotta be in the ring first. Bloody nose, bruised ribs, and a right hook aimed at the bastard's head- you're unstoppable once you get going.


You gain the following benefits as long as you have 3 or more total body damage/injuries and you are wearing this Artifact.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.

Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.

Translator

Created and held by Ryane Night.
a small ear piece

a small clear earbud that rests inside the ear canal.


You gain the following benefits as long as you are wearing this Artifact.

You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language.

Communicating with a being cannot directly damage your Mind or cause Injury. All rolls to resist Effects that rely on communicating with you are made at -1 Difficulty.

  • Communing with creatures does not grant them intellect but does allow you to converse with them.
  • The target of "human" refers to any target that speaks a human language.

Battery acid filled head band

Created and held by craft bot.
a black metallic headband with rounded reinforced glass bulbs of battery acid ontop of it that glow the same color as the contractor's eyes

black and yellow patterns appear on the object you craft this onto, that when channeled will cause green glowing lightning to appear around the object and on any wounds of the contractor, strangely relieving them of any worries and pain. after which the pattern loses all color and becomes pitch black.


Exert your Mind and spend an Action.

Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.

You may only use this Effect once per day.

Flaming Sword of Vengeance

Created and held by Chamael.
A thin sword of a gray-blue metal. Ornately engraved with the lords prayer, and radiating holy flame

An otherworldly blade forged of the First Matter., radiating a white holy fire. It radiates absolute authoritative purging destruction.


This Artifact can be used as a sword / axe. It is roughly at least twice as large as a sword / axe and cannot be concealed on your person or disassembled for storage.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +8 Weapon Damage.

You also gain the following effects:

  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • Pin: If you Injure a target with an Attack, you may choose to leave your weapon. If you do, the target is “pinned” to that location until the weapon is removed. Removing the weapon increases the Severity of that Injury by 2.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Cham holds up the sword on thanks, saying a prayer. All the potential targets need to do, is publically claim Chamael as the one true savior...


Exert your Mind to activate. Select a Living target within arm's reach. Over the course of one minute, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Influence at Difficulty 6.

Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.

Your patient is required to must perform a old-testament accurate burnt offering (goat sized or larger, something "worthy" or "special")and publically praise and thank chamael's name and grace once a week. for the next month. If they violate this rule, your treatment is immediately reversed.

You may heal a Trauma on any number of targets with a single activation of this Effect, but any Traumas which you treat are revealed to the entire group.

  • The patient is aware of this requirement.
  • The treatment time may be broken up into multiple sessions if necessary.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.