Crafted Artifact

QUIRC Chip

Created by Amarjeet Inderpal, given to Henry Armitage.
A tiny microchip ready to be installed in another device.

This tiny microchip would fit on the head of a pin - when installed into a device, it extends microscopic tendrils of ferro fluid to permeate the target. Once complete, it will reinforce the molecular bonds, rendering the item effectively indestructible. The chip can relay information to it's original creator as needed.

Protection Plans
The Inderpal Agency

The following subscriptions services are available when a client has purchased our patented SafeGuard technology to secure their most valuable items.

Basic Plan: £2500/Month – In the event your SafeGuard item is lost or stolen, the Inderpal Agency will recover if for you. This operation may still accrue reasonable expenses as delineated in the individual contract. In the event the item cannot be recovered, the Inderpal Agency will be required to pay the client 3x assessed market value.

Advanced Plan: £10,000/Month – as above, however all operational costs are covered in total. This level also includes complimentary Estate Planning: in the event of your untimely demise, the Inderpal Agency will recover your SafeGuard items & body if possible, & act as Executor to see your affairs put in order. This level can include sanctions against any party withholding such items if required.

VIP Plan: £250,000/Month – as above, with the addition of active recovery operations – if you are captured, imprisoned, injured or killed, the Inderpal Agency will mobilize a crack squad of Metahuman Commandos to your location to extract you. While operational costs are covered by the subscription, collateral damage may still be your responsibility. This level requires a NDIS contract to be signed ahead of time. Response time is guaranteed to be under 24 hours after notification, with full resolution within 5 business days of initial response.


This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.

By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.

If this Artifact is used by someone other than its true owner, its true owner is alerted and learns the user's appearance, direction, and distance at that moment. The true owner may use a single investigation Effect on them once at any range.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

Community Artifacts

The Dark Steed

Created by Paula, given to Nathan Hong.
A necklace with a Ford Mustang charm.

The Dark Steed stays by the dullahans side. The longer their bond stays connected the stronger the 2 become. Now Paula can gift others this wonderful creautre to ride beside them.


This Artifact can be used as a 2020 Ford Mustang. It is roughly the same size as a 2020 Ford Mustang but can be collapsed into Necklace with a mustang and concealed. Collapsing or expanding it costs a Free Action.

This 2020 Ford Mustang has Crash Test Seating and restraints for all passengers Light weight parts Nos Injector Police Scanner / Radar detector with gps Oxygen Tank in the back with nozzle for dispersing into cab. Second Conisters containing CarbonMonoxide Cab has been made water Tight. Run Flat Full Rubber Wheels can take multiple bullets and still drive 50 miles High Intensity Led Floodlights on top with optional UV setting Extra Tank set on Switch Quieted Exhaust Off Road Tire on top of the car Snowboard On top Button. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on and under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Flying Car: Your vehicle may also fly at its normal speed. Taking off takes a full Action.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

Mr. Bucks GI

Created and held by William A. Buck.
A Karate GI that has some old age upon it, its white along with some details of various Chinese symbols and belt rank established right upon the right breast and belonging to a Mr. Buck not William Buck, but his father.

As of the recent death of his brother he has decided to re-enter the martial arts world

With the death of Fonzie to whom he had hoped to help his older brother, through the martial arts world and not really liking nor disliking Wolfgang as they are brothers.

So re-entering, seeing the fact their master was dead due to Wolfgang he instead went to his father who was still mourning.
Seeing a spark of life in his young boy who could do decency in the world and not be like the two, he decided to go through mourning by teaching Will a better and more practical means of martial art. Though strict in doing so he is fair in his teachings and Will goes even farther into trying to at least surpass his father thanks to his constant pushing from his father. Continuously still being shown more to this day, and being taught by his father moves and things he has never seen.

His father tells him of their bloodline, whilst Will had been trying to get jobs and been working part-time, his brothers had spent practicing and went forward with it in their own ways, one did the crime and then went to redemption with the help of it and the other.....well he is doing his own thing.
His father bestows upon him his old Uniform which holds power to help the boy further, and through practice and tribulation, he may even begin to absorb it and gain some new abilities alongside it.

With his new GI in hand, training, and practice, and with a lack of funds and whatnot, ready to get stronger and the best of the best. He walks forth ready for anything.


You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.

Your unarmed attacks deal +2 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.

You also gain the following effects:

  • Armored Fist: You cannot take damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Clash with or Defend against any melee weapons or arrows.
  • Bullet Catcher: You may React to and Defend against firearms and other projectiles.
  • Precision Strikes: You may use Dexterity instead of Brawn on your attack rolls.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

Bloodscarf

Created and held by Don Quixote.

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You gain the following benefits as long as Alternate form is active and you are wearing this Artifact.

You gain 5 additional limbs that function as standard human arms and hands.

Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).

Any Battle Scars that affect or remove your additional limb will heal in a single week.

Your Extra Appendage is incapable of fine object manipulation.

Hippocratic Armor 2

Created by Vel, given to Ricter Casenger.
A necklace which looks like a shield with a symbol of a Asclepius impressed into it.
Crafted by Vel

This armor is projected outward from a smaller object (such as a ring or bracer). It appears as a slight shimmer in the air, with a purple color whenever it reflects damage.

This armor is infused with the idea of protection and the Hippocratic oath. The armor must have an image which resembles a shield, likely wings that look like a shield.

It is made with a ritual that uses
- Strong metals, titanium
- A write up of the Hippocratic oath
- Shield Iconography
- A shield pattern worked into the armor


You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.

Your Armor’s rating is increased by 2. If you Attack, Clash, or initiate a Contested roll, your Armor’s rating is decreased by 3 for one minute. This penalty does not stack with itself.

Crafted by Iktan

A black rock with the symbol for "kimi" (Mayan symbol for death) heald by the caster deintegrates after the frase is said. From the dust the carcass similar to the living person mentioned apears screaming as their flesh seams to be fall off only leaving a black skeleton behing.


Exert your Mind and spend an Action.

Summon a single Obsidian Skeleton at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.

  • Attacking: Minions can make melee range attacks with 5 dice to attack and +1 Damage.
  • Body: Minions have 4 Body.
  • Movement: Minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint.
  • Intelligence: Minions have dog-level intelligence, and cannot communicate back to you. They cannot actively use Equipment.
  • Actions: Minions cannot dodge or Defend. Any Perception checks they make are rolled with 3 dice.

Radiant Sword

Created and held by the bug.
An angelic blade tinged with blue fire, the trademark of the Bug.

A weapon granted this power bursts into flame, though as does the wielder's eye.


This Artifact can be used as a sword / axe. It is roughly at least twice as large as a sword / axe and cannot be concealed on your person or disassembled for storage.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 5 Weapon Damage. The target's fully effective

Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Lost Eye. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • Lasersaber: Given time, you may demolish any object or wall. To destroy 1 cubic foot of material: spend 2 Actions for material demolishable with a crowbar or sledgehammer, and 5 Actions for other materials (like steel).
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.