You take the blue digivolution card and say digi modify and swipe the digivolution card saying digivolution activate. The digivice will respond digivolution and an egg will appear on the screen and launch out in materialising as a blue segmented egg that surrounds Renamon as her skin is peeled off undulating before exploding to reveal kyubimon. A large nine tailed fox, wearing red and white ceremonial rope with bells as a collar. Her tails have ghostly blue fire at the tips and covering her four paws.
Data download when a digimon kills an opponent that enemy disperses into data, which digimon like renamon can choose to download into themselves adding their power to her own.
Digivolved into champions. You a given a digivolution card and a blue tamer digivice.
Increase your sacrificial Injury's Severity by 1 and spend a Quick Action. This Effect cannot be used unless you must have defeated a foe and absorbed their data within 10 minutes and Must have used the gift diamond storm last turn..
You transform into kyubimon for 30 minutes. You have access to all of your Powers while you are kyubimon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, your Perception is increased by 2, and your Intellect is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see renamon's skin is dramatically peeled off revealing a digital wireframe in her shape and is covered in a weird digital egg only just covering the new skin being applied, the egg explodes revealing the new form..
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.
When the band made by the above ritual is worn, it occasionally (every 4 hours or so) briefly flashes a translucent outline of its wielder’s body at peak condition (this is their “elemental”, the shell or outline of their soul), and the wielder is able to focus as if they themselves were at peak condition.
The band captures a person’s elemental, the shell of a person’s soul that is left behind in its movement, according to some of the occultist Helena Blavatsky’s teachings. By briefly redisplaying this shell over the user’s form, the user can synchronize their body with their soul at a healthier time.
You gain the following benefits as long as you are wearing this Artifact.
Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.
The device this is built into releases nanites which enter the head through the ear canal and read the selected pattern from the brain. Then the change begins as described below, ending with the new form. When the effect ends, the changes revert quite suddenly, leaving less time for disgust.
After the events of his last Contract, Laz wants to be anyone else. Eliza helped him work out how he can be.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see nanites ooze out of the pores, caustically eating away mundane clothing, and within the naked body bones and sinew writhe under skin, as seams tear open and heal over and over where the shape of the body changes and excess flesh is eaten away by the same nanites before they reconstruct new clothes across the body and ooze back into the nose, mouth and ears...
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
A thin coating of nanite material has been applied to this plastic card, which can now change its outer form to become a driver's license, Passport card, government employee ID, security system badge, or any other form of ID or security pass the bearer wishes, including affecting the chip, mag stripe, or NFC components to generate valid responses on scanners.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Blank SLE4442 Chip Card and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Identification & Security cards. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results.
black and yellow patterns appear on the object you craft this onto, that when channeled will cause green glowing lightning to appear around the object and on any wounds of the contractor, strangely relieving them of any worries and pain. after which the pattern loses all color and becomes pitch black.
Exert your Mind and spend an Action.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
You may only use this Effect once per day.
When activated, the badge will glow lightly and the shield will not appear unless attacked, which then the shield will appear as if the attack hit a glass window, and either bounce off or shatter the window.
Expend a point of Battery and spend an Action or Reaction to activate. This Effect cannot be used unless you are being attacked. Roll Dexterity + Firearms at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome Damage. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: roll self-control to give someone this item. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: