Gulliver, taking pieces of his chaotic and greedy and screaming soul, putting it into the small woodland skull of a rat putting it on a chain. These Screams and greed shield the users mind if successful learning the type of effect and adapting to it to stop it from being successful for the next day
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
The Buntech carrot has an orange barrel laser-engraved to look like a carrot. Its grips and hammer are green like foliage. This pistol can be concealed as an innocent rabbit's foot charm keychain and restored just as quickly. It never runs out of ammo and can be morphed into any other sort of gun, as desired.
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into a rabbit's foot and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The process takes quite a bit of time, as Luci must properly bind this object to its ideal image by bathing it in The Well. A process that, if witnessed by a normal person, would likely result in some minor traumatic occurrences. Luci watches over the item the entire time to make sure it is not swallowed up into the inky mess. A lengthy sweat-inducing endeavor, but by its end, when Luci pulls the item from the reservoir, it is all worth it.
The items in question will sport a dark tint on the paint job and if Luci desires it, she can make its primary or secondary colors as dark as she wants. The symbol of The Well, a front facing Kraken with its tentacles curled out symmetrically, will appear somewhere visibly on the item, marking it as improved.
Idealism was always thought to exist solely in concept, to associate reality with mental ideals as opposed to material objects. That somewhere in the cosmic lands above, a perfect image of this "thing" exists, and only its material imitations are founded in "reality". But what if a material object could be elevated closer to the status of its ideal perfect image? A question Luci had asked herself for a period, and while it took some time, she managed to find a way.
This Artifact has been upgraded.
This Artifact receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
A portal opens in front of the user which vanishes as quickly as it appears after spewing a Guardian Angel.
The creature looks like a old depiction of humanoid angels, dressed elegantly but seemingly without mind or morals.
Exert your Mind and spend an Action.
Summon a single Sapient Angel at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
When Dr Jenna Harkness uses this ring her body shimmers as if light was passing over glass. She is transparent and can not interact with objects in the world.
Exert your Mind and spend an Action to activate.
You become intangible for the next 1 minute. Once you revert to your solid form, you cannot use this Power again for 1 hour.
While intangible, you take no damage from physical attacks, and many Effects will be unable to interact with you. You cannot use any of your own Gifts. You cannot touch or interact with things in the physical world.
You may “drop” any intangible items which are on your person. They become tangible again once you have let them go.
You may end this effect prematurely as a Free Action.
....
Spend an Action. Select a door, lock, or locked target within 20 feet. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
This Gift's Cost is capped at 2 and cannot be increased further.
1970s Split window Kenworth W9 with blue and white paint strips. Tri-axle with a steer axle in the front. With a storage rack behind the sleeper, 5th wheel and air lines. Dual stacks with the loud jake brakes. Dual 190 gallon tanks and drop down visor.
This Artifact can be used as a BigRig. It is roughly the same size as a BigRig but can be collapsed into Big Rig key chain and concealed. Collapsing or expanding it costs a Quick Action.
This BigRig has Headache Rack, Dual Tanks, 18 Speed Transmission, Condo Sleeper. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: