Crafted Artifact

Frank's Multipass

SLE4442 Chip Card with nanomorphic coating.

A thin coating of nanite material has been applied to this plastic card, which can now change its outer form to become a driver's license, Passport card, government employee ID, security system badge, or any other form of ID or security pass the bearer wishes, including affecting the chip, mag stripe, or NFC components to generate valid responses on scanners.


This Artifact can change its appearance. When not transformed, it is roughly the same size as a Blank SLE4442 Chip Card and just as difficult to conceal.

Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Identification & Security cards. This lasts until you decide to end the Effect, which may be done as a Free Action.

The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.

The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.

When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.

  • Changing the Artifact’s appearance does not allow you to conceal its Alien nature while any of its other Effects are in use.

Community Artifacts

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This Artifact can be used as a container. It is roughly the same size as a draw string leather pouch and just as difficult to conceal.

Your draw string leather pouch holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your draw string leather pouch. They will have access to anything else inside and may attempt to break free, damaging or destroying the draw string leather pouch in the process.

If your draw string leather pouch is destroyed, things inside may get out, and it will cease to function until it is repaired.

Only you may open and close the container. Others can still destroy it to get at the contents

  • There is no cost to use your container.

The Gavel

Created and held by Terra Abaddon.
A sawn off shotgun dawned with iron studs and glowing orange seams cracked into it.

Terra's shotgun forged from the firearms of some of the most evil to have lived fires pellets of darkness soundlessly into their target that ignite in rage and punishment upon impact burning into the skin painfully


This Artifact can be used as a Shotgun. It is roughly the same size as a Shotgun and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.

You also gain the following effects:

  • Silencer: Shots you fire can be made silent at will.

Main Restaurant Golden mist Knife

Created by Bu Fang, looted by Ains Ladeen.
Currently At home.
A knife with clouds inscribed on the blade and a golden hue to it. (This lead to the restaurant in San Fran)

Restaurant Mobility

1
Requires Seasoned

Yautja Spear

Created and held by Tarak-Valtiel.

He draws his spear from his back and throws it.


This Artifact can be used as a javelin. It is roughly the same size as a javelin and just as difficult to conceal.

Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.

You also gain the following effects:

  • Any Injury inflicted is considered Unstabilized no matter its Severity. The roll required to Stabilize it is treated as though it is a minimum of Severity 6. These wounds do not heal naturally, though Effects may still be used to heal them.
  • Return: When you throw this weapon, you may opt to have it return to your possession at the end of the attack. Whoever threw this artifact last may use an Action to recall it from up to 100 feet away, attacking one target in its return path as they do so.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

"The Firm's" Authority

Created by Bankston Battle, given to Jessie (Carrion) Hope.
A regal piece of parchment with eloquent script scrolled across it. nonsensical legal jargen is scrolled all across this parchment and if read by a legal expert clearly shows a lack of care for legal norms.

The User unfurls a Search warrant from the device and clearly states that they have the authority to be where they want to be due to the powers invested to them by the company they work for. all locks with in range obey the the commands of the user because "The Firms" word is the law.


Spend an Action.

You may lock, unlock, and/or open any number of doors, locks, or locked targets within 300 feet of you. Cannot be used on Alien technology.

  • Any door or restraint that is fastened or shut with a mechanism may be considered locked, at the GM's discretion. Can be used on control panels or other electronic locks, but not computer security systems.
  • If you operate a locking mechanism through this Effect which has some other secondary effect (such as the ignition on a car causing the car to start) you may cause that effect as well.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.