The artifact holds at least one demon bound to obey the commands and will of the wielder and advance their interests. When used a demon wearing a human form crawl's its way out of the object, and leaps out, looking for enemies.
The demon in this iteration looks like a beautiful human with dark eyes, black hair, and dark nail polish. When not attempting to hide it, they trail little bits of shadowy smoke, and bend shadows and light around them oddly. They have thin leathery wings that peel out from their back when they take flight. When firing at range, claws from their hand break off becoming needle like knives in the air.
The demon can speak, reporting on anything it sees, and apply a level of intelligence to understanding the world around it. It will die defending anyone it is ordered to defend.
The summoner can cause the servant to return to its bound artifact at any time.
This artifact is made by summoning a demon, making a deal with it, and binding it to the object in a long ritual.
Expend a point of Battery and spend an Action.
Summon a single Sapient Human seeming Bound greater shadow deceiver at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
You may end this Effect prematurely as a Free Action.
my hair is very poofy - cus its always burnt from being a chimney sweep
i keep things in my hair
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Activating this artifact causes the wielder to tear off the flesh and blood from the target and recipient and swaps them, as the flesh and blood settles into place with the new hosts.
Tormented from her curse of lycanthropy, Seraphine designed an artifact that she hoped could give away her curse and finally give her tormented soul freedom. Much to her frustration and relief, the curse would not leave her.
Exert your Mind and spend an Action. Select two Sapient targets within arm's reach. If a target does not consent to the transfer, you must roll Brawn+Melee at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer between your two targets:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see flesh and ichor being forcefully ripped and placed onto the target with their flesh replacing the lost flesh from the caster.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
A holographic symbol of the moon appears, shattering to form the artifact if being recalled or cracking open to reveal an eldritch horror spreading out if being held by someone unworthy
Seraphine needed to ensure her artifacts didn't fall into the wrong hands so she devised a way to ensure her holy relics weren't used against her own kind.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
Monster hunters cannot hold or use this Artifact. They take a Severity 1 Injury each Round they touch or possess of the Artifact. It cannot be prevented or healed by any means until one day after they relinquish possession.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
When it is activated the hand starts to leak a shadowy mist consuming the users body unit it is fully engulfed. people may feel surprised or scared when the transformation is taking place. The user takes the form of a shadow figure.
The Blackest Night falls from the skies, The darkness grows as all light dies, We always been by your side, By my black hand, the shadows shall rise!
Exert your Mind and spend an Action.
You transform into shadows for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
Vita thought it was just a cute earring. Then one day, in a moment of panic, it leapt from her ear with a shriek of silver wind, spiraling down her arm like a living gauntlet. The tiny dragon coiled there looked up at her with opalescent eyes, yawned—and fired a blast of glacial magic that shredded a car door in half.
Now, Zephyros is more than a trinket. He’s a partner. A temperamental frost wyrmling, loyal only to Vita, and deeply offended when ignored for too long. He doesn’t talk—yet—but his body language screams sass.
In its dormant state, Zephyros appears as a delicate silver earring shaped like a coiled baby dragon, its tail looping around the lobe and its head perched just above the helix. When activated, he unwinds and expands, wrapping around Vita’s forearm like a living bracer. His scales glint faintly with blue runes, and his tiny wings stretch as he charges a shot. When he fires, the air flashes white-blue, and a burst of frozen breath erupts in a shape of Vita’s choosing—spikes, beams, or swirling frost.
Every shot leaves a whisper of winter in the air.
Zephyros wasn’t made—he was gifted. Or maybe born from something ancient Vita brushed up against one Contract too many. She doesn’t remember when he first appeared, only that she woke up with him snug against her ear and a note in her pocket that said, “He likes you. Feed him starlight.”
Despite his size, Zephyros is imbued with the breath of some long-forgotten storm dragon. His blasts don’t burn—they freeze, crack, and peel armor like dead bark. His form adapts on the fly, shifting his attack shape with a flick of Vita’s wrist. A cannon one second, a railgun the next.
He hates being left alone. If he’s unused for more than a day or two, he sulks—and starts to fade. Vita talks to him like a pet, even when he’s dormant. And when things get serious? He roars, not with fire, but with the howling bite of wind made flesh
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into a dragon earring piercing and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
THIS IS MY BOOMSTICK
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun but can be collapsed into Shotgun Shell Bandolier and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Disfigured: Bloody and bruised and heavily scarred and Missing Fingers. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: