Crafted Artifact

Pony Feast Trough

Created by Kevin Sparkles, given to Mark Collins.
Kevin has crafted A 5 foot by 2 foot Trough that allows his customers to turn into pony’s so they can eat like a pony.

Kevins freinds now have the ability to reveal their inner Pony OC. He hopes this allows his freinds to delve deeper into themselves and find their own inner pony.


Exert your Mind and spend an Action to activate.

You transform into A Horse for one hour or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.

While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.

Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.

While transformed, you may speak and use any Influence or Communication Powers you posses.

While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.

  • Creature Stats
    • Large (larger than human, smaller than elephant) Body: 8. Brawn 6. Dexterity 2. Fall damage increased by 2. Armor: 1
    All creatures get +3 dice to any non-combat Action that they are naturally adapted for. All creatures Medium and larger may attack by rolling Body, dealing +0 Damage (+1 for “predators”). Gms and Playgroup leaders can apply other bonuses and effects to specific animals.

Community Artifacts

Ceramic Plate Armour

Created and held by Jean Crevier.
A suit of sleek ceramic plate, meant to cover its wearer from head to toe. It is sleek and comfortable, light and compact enough to be worn under slightly oversized clothing, giving itself away only by the quiet clicks of the scales.

As one is struck, it tips sideways, redistributing the energy to the nearby smaller scales, spreading the impact over a much larger area and emitting a muffled ringing sound.

With each strike, however, the vitreous enamel coating of the scales, made to further reinforce the suit, shoots outward akin to shrapnel at the point of impact.

Upon closer inspection, it looks to be made of hundreds, no, thousands of scale-like ceramic chunks, interlinked with kinetic-resistant farbrics underneath. As one is struck, it tips sideways, redistributing the energy to the nearby smaller scales, spreading the impact over a much larger area and emitting a muffled ringing sound. While great at stopping strikes that arrive at a slowed pace, constant kinetic absorption will cause the ceramic to heat up, softening or even cracking it. The material will take time to cool and heal itself, mending tiny cracks that may form from constant grazing hits.


You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.

Dark Gift

Created by Neil Ashworth, given to Felix Law.
An iron necklace with a deep red gem set in it, the metal touching the gem seems to be almost pure black.

The deep red gem at the centre of the necklace releases a cloud of black miasma, which coalesces into the form of a horse, capable of running long distances without tiring, or needing food or water. It can be recalled into the necklace at will.


This Artifact can be used as a Shadow Horse. It is roughly the same size as a Shadow Horse but can be collapsed into a necklace with a deep red gem in the centre and concealed. Collapsing or expanding it costs a Quick Action.

This Shadow Horse has Plate Armour, Saddle, Reins. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Flying Solo: Your vehicle cannot have any passengers.

  • If there is not enough free space to expand the object, it cannot be expanded.

Espionage Digitalia

Created by François Arnaud de Baudin, given to Ains Ladeen.
A reversible one piece jumpsuit, black on one side and 'handyman blue' on the other. Standard Fierte telecommunications suite (cell phone, smartwatch sensors and functionality), Infrared LED technology to blind cameras, and also a mesh face covering with abstract prints to prevent facial recognition

Though impressively durable, the fact is his outfits are still as stylish and functional.

Even torn to shreds, it's value and craftsmanship is apparent.

Amarjeet's Custom Suit has the following features:

Integral Armor: 2 pts to all locations, including shoes.
Full Sensor Suite w/ Haptic Controls & Voice Commands: Biometrics, O2 Quality Sensor, Radiation Detector, Laser Detector, Bug Detector, GPS, Panic Button
Anti-Surveillance Infrared LED Suite: Will obscure the wearer from all low light devices.
Thermal Sink & Climate Control: Will absorb & block heat emissions to power electronics. Can use battery to heat interior for a limited time.
Chuni Headscarf: Transparent, NBC Resistant Material. Magnetic strips in the trim allow it to be sealed to the collar for an airtight seal when deployed
Belt: Unbreakable thread, hidden pocket - 2k in local currency
Hidden Pockets: Sleeves, Coat, Knee Gun Port
Sensible Shoes: Polycarbonate toe & puncture resistance, hermetically sealed backup battery in each heel.


This Artifact cannot be broken.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

This is no artifact of clothing.
Nay, it is Haute Couture, the embodiment of an aesthetic encompassing elitism, financial success, and competitive
superiority.


Exert your Mind and spend an Action to activate. Roll Intellect + Culture at Difficulty 6.

Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next 3 Rounds. Any Animate targets within the field cannot move any closer towards you.

You must maintain Concentration during this Effect.

When you activate this effect, you may designate any number of specific individuals to exclude from the Effect. Anyone designated in this way is unaffected by the repulsion field, and can approach you as normal.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Compulsion to always look their best. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

  • You can target yourself if you qualify as a valid target by the other requirements.

Kevin's Friendship Bracelet (Jessie, Rev. A)

Created by Kevin Sparkles, given to Jessie (Carrion) Hope.
Currently At home.
The Power of Friendship is the true strength of the Knight of Equestria!

Kevins Friendship Braclet

Created by Kevin Sparkles, given to Prototype.
Kevins name in hearts in a classic friendship bracelet with a sword Charm attached with stretchy parts for when transforming

If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.

Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

You can run at four times your normal movement speed for the next minute.

While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing one of Kevins Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

  • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
  • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

Kevins freinds now have the ability to reveal their inner Pony OC. He hopes this allows his freinds to delve deeper into themselves and find their own inner pony.


Exert your Mind and spend an Action to activate.

You transform into A Horse for one hour or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.

While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.

Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.

While transformed, you may speak and use any Commune or Send Message Powers you posses.

While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.

  • Creature Stats
    • Large (larger than human, smaller than elephant) Body: 8. Brawn 6. Dexterity 2. Fall damage increased by 2. Armor: 1
    All creatures get +3 dice to any non-combat Action that they are naturally adapted for. All creatures Medium and larger may attack by rolling Body, dealing +0 Damage (+1 for “predators”). Gms and Playgroup leaders can apply other bonuses and effects to specific animals.

Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Free Action.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's fully effective

You also gain the following effects:

  • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.
  • Shredder: If you successfully hit your target, the value of any armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.