Attempting to get to you is like trying to headbutt through a brick wall: sure, it's *possible*, but is it really worth the headache? You've internalised the perfect method of dealing with emotional trauma - just don't think about it and you'll be fine.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
When Nikki puts her mind to something, she is hard to sway.
You gain the following benefits as long as your Stop When I'm Dead power is activated.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
While not as resistant as his body, Rodger's mind is partially shielded from any Gifts, as the bioelectricity sending signals in his brain resists interference.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Ted Westwood, survivor of over a dozen Contracts, has experienced horrors most mortal men would never dare face, and been traumatised over and over by the things that lurk in the dark. At this point, he's starting to get pretty numb, all things considered, and the things in the dark, that try to worm their tendrils into his mind, are liable to get burned by the things previous invaders left behind.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
If a effect would cause the holder to make a mind roll the blessed object glows faintly and a small rock is formed over the attacker head if they do not exert there mind they are hit in the head by the rock and the power they were using effects stop.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Your mind is like a fortress for others and is much more difficult to influence
You gain the following benefits at all times.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects: