Description:
The Shadow Briefcase is an unassuming, sleek briefcase on the outside, but inside, it houses an array of advanced technological tools designed for the secure handling and, if necessary, the selective and legal disposal of sensitive evidence.
Technological Features:
• Quantum Encryption Module: Documents or digital evidence stored within the briefcase are encrypted using quantum cryptography, making them virtually unhackable. Only the lawyer and authorized personnel can decrypt and access the information, ensuring unmatched confidentiality.
• Biometric and Retinal Lock System: The briefcase is secured with a dual-lock system that requires both a biometric scan (fingerprint or DNA) and a retinal scan, ensuring that only the designated legal operative can access its contents.
• Selective Evidence Disintegrator: A built-in mechanism for the destruction of physical documents and digital media, which operates under strict legal protocols. It can disintegrate materials into atomic dust using pointed directional lasers.
Exert your Mind and spend an Action. Select a Evidence of crimes within arm's reach no larger than a duffel bag (35 liters). You cannot target objects which are currently in someone else’s possession. Roll Intellect + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
The Dead & the Living are not meant to interact - the presence of ghosts is subtly unnerving to the living - they will unconsciously choose not to seek out those who have passed on.
You gain the following benefits as long as the item is Haunted and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
A ritual that involves transposing a part of the owner's soul into the item, such that it always finds its way back to them.
The ritual is done by using the owner's blood to write sigils on and around the item, while chanting a phrase in Latin. Upon completion of the ritual, the owner feels more tired than normal, and wants to sleep with the artifact nearby. If the owner doesn't, they don't feel as if they've truly rested.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
Opening the adventuring bag reveals a cavern of interior pockets, nets, and subsections.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
By manipulating the timepiece, the user can peer through time itself and find an alternate version of themselves to mirror. While transforming, reality itself distorts and breaks around them as their visage is replaced by a new one-- their body itself convulsing as if undergoing a seizure.
Basically looks like they're Spider-Verse glitching or having a Bocchi the Rock moment https://tenor.com/view/bocchi-bocchi-the-rock-non-linear-gif-27023528
Exert your Mind and spend a half hour. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. This does not conceal you against investigative Effects. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the user's body convulsing, glitched out, and shifting shape over an extended period.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
This device now possesses a "Tissue reconstruction" application which will pair with a Bluetooth enabled device and implant a control subroutine while physically dispensing a nanite "goo" onto the target area of the subject. This goo quickly permeates damaged tissues and replicates to replace whatever critical structures are damaged, then begins the slow work of regrowing permanent native tissue in its place. From this point, if communication with the controller is lost before this month-long process completes, the nanites will shut down and lose cohesion, resulting in the failure of the repair. (If this artifact is a Bluetooth enabled device, it may serve the controller function if the user heals their own scar)
Dr. Laz and Eliza have been working to enhance the tissue reconstruction system for greater flexibility in targets, as well as for more efficient treatment. More rapid functional deployment was made possible by simply allowing the nanites to replace damaged tissue directly and offloading the task of coordinating true tissue reconstruction to a local controller. Right now this can be done in only a minute, but Laz's goal is to work this down to a few seconds.
Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless The target possesses some form of Bluetooth enabled device to program as a nanite controller. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. Your patient is required to remain within bluetooth range (30ft) of the selected control device, and keep it charged and operational for the next month. If they violate this rule, your treatment is immediately reversed.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: