When you shake this item it rolls and flows, as if battered by a temporary wind from nowhere. While active, the user flies on silent wings, sneaking around fast as you can run, and squeezing through vents like a proper thief, hands never bound by a claustrophobic space.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
I take out a chess pawn and throw it. The pawn enlarges in a smooth manner while in the air to 5 feet in height. When it needs to attack it bashes into and jumps onto attackers wounding them with their immense weight.
Exert your Mind and spend an Action. You must use up Chess Pawn in order to activate this Effect.
Summon a single Enlarged Chess Pawn at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Jason goes in, the Master Batter comes out.
"I ain't never taking chances with a slugger fugger"
Exert your Mind and spend an Action. You must actively and obviously use Baseball Helmet to activate this Effect.
You transform into Master Batter for 30 minutes. You have access to all of your Powers while you are Master Batter, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2. Your Stress is reduced by 2.
Your body is adapted to Dodging. You receive +3 dice on non-attack rolls related to Dodging.
After the user chugs the can, their muscles immediately bulge out as they grow exponentially in size with large rippling muscles that are obviously impossible for a human of their size.
Use up this Canned drink and spend an Action.
You transform into Big muscular bulgy version of yourself. for 3 minutes. You have access to all of your Powers while you are Big muscular bulgy version of yourself., and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Exert your Mind and spend an Action. You must use up a corpse in order to activate this Effect.
Summon a single ________ at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Indiscreet Maid's Talisman is an amulet that allows Maggie to understand all spoken and written languages, provided she takes a moment to concentrate on the pendant. The pendant, crafted from rose quartz and sculpted into the shape of a tongue, bears the image of a tower on between the tongue and upper lip. When activated, the amulet grants her the ability to decipher even the most obscure and forgotten tongues, unlocking secrets and hidden meanings. However, the power requires focus—without taking a moment to concentrate, the knowledge remains elusive, as if the languages are still shrouded in mystery.
Exert your Mind and spend one minute.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
While active and speaking to a single individual, you may choose to use glib tongue. When you do, anything you say to them (even gibberish) will be exactly what they want to hear. You gain no understanding of what that might be.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You cannot alter the appearance of your flesh and blood.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single roadie at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Take a Severity-1 Injury and spend an Action. You must use up a corpse in order to activate this Effect.
Summon a single zombie at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.