* Appearance: The vehicle appears as a Plymouth Volare in a drab sheirrf brown. The Plymouth Volare has a Black bull bar on its front. The car has off-road tires a modern police light bar on top, along with speakers and a spotlight. The car has the El Paso police department logo on its outside (doors, hood, and roof). The seats are made out of cheap light brown leather, the dashboard has a speed camera, and radio gear. There are separation bars between the driver and the back seat. (filled in with bulletproof glass and metal bars). The front windshield has stickers for the local police department, along with a Sons of Salem sticker and an aged sticker for an El Paso-based insurance company.
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* The car's diet and addictions: The Valor prefers fuel from the Valero Gas station in El Paso. However, it seems 'fine' with gas from the Shell. The car goes in to withdraw after a time without gas from Valero Gas station, This seems to be 'helped' if it is fueled with leaded gas, however, this seems to cause another addiction to surface.
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* Personality: The car is generally rather stubborn, along with this the car also has a short fuse causing outbursts ( Its outbursts can go from refusing to work properly to running people over, Go wild GM) this normally happens when the car doesn't get what it wants for prolonged periods, or when encountering something it doesn't like or doesn't understand. Through the years it has moved on to new things to hate primarily jumping on to new waves of media-sponsored panic, Its current main hate is Non Humans and Modified Humans (The car seems to be more stubborn along with a shorter fuse with said persons, GM again feel free to go wild)
Built-in a time of hate and fear, used to suppress new ideas. Info fed to it through sources of hate and fear, it has known nothing else to it through its life, and now in its old age, it reflects that hate and fear onto the world. One could say it is more like a scared old man than anything else.
This Artifact can be used as a Plymouth volar. It is roughly the same size as a Plymouth volar but can be collapsed into Car keys. and concealed. Collapsing or expanding it costs a Quick Action.
This Plymouth volar has Modernized Plymouth volar. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
A large black briefcase. Made of real leather and stamped brass. A handle and a over-shoulder strap are available. The initials W.H are stamped into the side. The two locks on the top are made to resemble glass eyes, though it does allow the briefcase to "see" if whoever is opening it is the owner. The insides are quite spacious and padded. If the owner isn't the one to open the container the briefcase temporarily swallows the items inside and pushes up its "tounge" (the bottom of the briefcase) to resemble a normal briefcase. otherwise its just as spacious as a magical container would be.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Delusion that the suitcase is your best friend. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
While in high speeds, green lighting arcs from the body of the bike to the ground, glowing a radioactive green
This Artifact can be used as a kawasaki H2R Motorcycle. It is roughly the same size as a kawasaki H2R Motorcycle but can be collapsed into A dark grey armored fabric poncho with neon green highlights and concealed. Collapsing or expanding it costs a Quick Action.
This kawasaki H2R Motorcycle has Reinforced plating, Customizable LED headlights, Cycleable liscense plates, Emissive Neon Green lining. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Compulsion to Ride Her bike over any other vehicle. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
With the right intent the bags insides extend far past there normal reaches. without it though the bag look empty.
I don't fly with pigs: you must make a self control roll to trust or respect the authority of police
This Artifact can be used as a container. It is roughly the same size as a backpack or motorcycle saddlebag and just as difficult to conceal.
Your backpack or motorcycle saddlebag holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your backpack or motorcycle saddlebag. They will have access to anything else inside but cannot break free.
If your backpack or motorcycle saddlebag is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: I don't fly with pigs. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Ellis wields a mighty sword, Esperachius, forged from the very nail used to hang Jesus upon the cross. This is a blessed sword, and the Lord's will channels through it. It will never fully strike a creature not damned or tainted by a demonic presence; the wielder will find it simply too heavy to swing, and non-demonic entities will find the blade relatively dull to the touch. However, against those enemies the Lord has condemned to die, Ellis may sally forth with divine speed and smite them down with a ferocious blow.
This Artifact can be used as a Sword/Axe. It is roughly at least twice as large as a Sword/Axe and cannot be concealed on your person or disassembled for storage Unless it is being used against a demon or other damned or tainted creature, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +5 Bonus Damage. The target's Armor is reduced to 1/4, rounded up against this damage.
You also gain the following effects:
A majestic weapon used by General San Martín on his quest to liberate South America. Its wielding is capable of both blind enemies and/or bend their will from its sheer might itself.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects: