'Average police cruiser'

1
An extraordinary Plymouth volar.
Used by Vicor Gibberson, Created by Lastchancetoolookatmehector.
On Legendary Artifact Car keys..

* Appearance: The vehicle appears as a Plymouth Volare in a drab sheirrf brown. The Plymouth Volare has a Black bull bar on its front. The car has off-road tires a modern police light bar on top, along with speakers and a spotlight. The car has the El Paso police department logo on its outside (doors, hood, and roof). The seats are made out of cheap light brown leather, the dashboard has a speed camera, and radio gear. There are separation bars between the driver and the back seat. (filled in with bulletproof glass and metal bars). The front windshield has stickers for the local police department, along with a Sons of Salem sticker and an aged sticker for an El Paso-based insurance company.
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* The car's diet and addictions: The Valor prefers fuel from the Valero Gas station in El Paso. However, it seems 'fine' with gas from the Shell. The car goes in to withdraw after a time without gas from Valero Gas station, This seems to be 'helped' if it is fueled with leaded gas, however, this seems to cause another addiction to surface.
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* Personality: The car is generally rather stubborn, along with this the car also has a short fuse causing outbursts ( Its outbursts can go from refusing to work properly to running people over, Go wild GM) this normally happens when the car doesn't get what it wants for prolonged periods, or when encountering something it doesn't like or doesn't understand. Through the years it has moved on to new things to hate primarily jumping on to new waves of media-sponsored panic, Its current main hate is Non Humans and Modified Humans (The car seems to be more stubborn along with a shorter fuse with said persons, GM again feel free to go wild)

Built-in a time of hate and fear, used to suppress new ideas. Info fed to it through sources of hate and fear, it has known nothing else to it through its life, and now in its old age, it reflects that hate and fear onto the world. One could say it is more like a scared old man than anything else.


This Artifact can be used as a Plymouth volar. It is roughly the same size as a Plymouth volar but can be collapsed into Car keys. and concealed. Collapsing or expanding it costs a Quick Action.

This Plymouth volar has Modernized Plymouth volar. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Community Functional Gifts

This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Delusion that the suitcase is your best friend. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • You cannot change the container's type if you are not in possession of it.
  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

This Artifact can be used as a kawasaki H2R Motorcycle. It is roughly the same size as a kawasaki H2R Motorcycle but can be collapsed into A dark grey armored fabric poncho with neon green highlights and concealed. Collapsing or expanding it costs a Quick Action.

This kawasaki H2R Motorcycle has Reinforced plating, Customizable LED headlights, Cycleable liscense plates, Emissive Neon Green lining. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Daredevil: Damage you and your passengers take from vehicle collisions is reduced by 2, and any Injuries suffered are limited to a maximum of Severity 4.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Compulsion to Ride Her bike over any other vehicle. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

I don't fly with pigs: you must make a self control roll to trust or respect the authority of police

This Artifact can be used as a container. It is roughly the same size as a backpack or motorcycle saddlebag and just as difficult to conceal.

Your backpack or motorcycle saddlebag holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your backpack or motorcycle saddlebag. They will have access to anything else inside but cannot break free.

If your backpack or motorcycle saddlebag is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: I don't fly with pigs. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • There is no cost to use your container.

This Artifact can be used as a Sword/Axe. It is roughly at least twice as large as a Sword/Axe and cannot be concealed on your person or disassembled for storage Unless it is being used against a demon or other damned or tainted creature, this Artifact behaves as its mundane counterpart.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +5 Bonus Damage. The target's Armor is reduced to 1/4, rounded up against this damage.

You also gain the following effects:

  • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.
  • Whirlwind: You may Exert your Mind to apply your next attack to any number of targets who are within melee range.

This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • Bane: Injuries dealt to an enemy of the cause are increased by 2 Severity levels.
  • Mjolnir: You may call your weapon back to your hand as a Quick Action if it is within 50 feet of you. Can only be used on melee weapon that you have wielded in the past hour.
  • Pin: If you Injure a target with an Attack, you may choose to leave your weapon. If you do, the target is “pinned” to that location until the weapon is removed. Removing the weapon increases the Severity of that Injury by 2.
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Stock Functional Gifts

This Artifact produces ephemeral projectiles that can be used as a javelin.

Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.

You also gain the following effects:

  • Chain Lightning: You may Exert your Mind to perform a chain lightning attack. If your attack succeeds, All targets within 5 feet of your primary target take full Damage. The Damage can “jump” up to 5 times. Each target can be hit only once.
  • Magic Quiver: Instead of throwing this Artifact, it is an object that produces an endless supply of temporary throwable objects. For example, bracers that allow you to throw ethereal javelins, or a sack of throwing rocks that doesn’t shrink when you withdraw one.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Created projectiles last only until they strike their target and cannot be shared or stockpiled.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

You also gain the following effects:

  • Silencer: The report of any shots you fire may be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.

Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.

The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.

The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.