I bring me and one other person to spectate. We observe the events unfolding and only observe.
Take a Severity-1 Injury and spend an Action. This Effect cannot be used unless :, user must be injured, user must take at least 1 Animate being to phase out with, and at least 2 rounds need to have passed if used during combat.
You phase out of reality for up to indefinitely. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a mystic prism at your location.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Ellis has become one with the bomb, allowing himself to re-integrate his body back together when it has been disintegrated in an explosion, and can even save another person in this manner, providing he was able to reach them before the explosion went off. Anyone watching the area for ten seconds or so after the fact would see a sort of abstract impressionist painting of him, dots expanding apart and then reforming into a solid person.
Exert your Mind and spend an Action or Reaction to activate. This Effect cannot be used unless you are within the radius of an active explosion.
You phase out of reality for 3 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. Nothing can interact with you in any way.
When you phase out, you may bring 1 other targets you are touching with you.
You leave an image of yourself in an abstract impressionist style exploding and then unexploding in slow motion behind at your location in the real world when you use this effect.
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Exert your Mind (unless you win a coin flip) and spend an Action or Reaction.
You phase out of reality for 1 Round. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
In a monochromatic flash, Liam is gone. If filmed in slow motion, a viewer would see a rift open around him, & the ghosts of the dead pull him out of harm's way. Use of this ability often causes small haunting effects in the area that can linger for a time (orbs, cold spots, etc).
Exert your Mind and spend an Action or Reaction. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you. While phased out together, you may interact as if standing in an empty void that extends infinitely in all directions.
You leave Orbs & Cold Spots at your location.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
When a Quantum Battery is attached, the Mechanical Forks pressed into the wearers skin synchronies vibrations on an atomic level, allowing their body and worn items to phase through anything that tries to bisect them.
Well this happens light seems to react strangely, making the wearer semi transparent, and making visible sporadic imagery of each layer of the users organs, moving from: skeleton with organs, cross sections of bones, muscles, fats, organs, brain, eyes, blood vessels and all the like.
The whole time clearly displaying the location the user is and will be 'returning' to.
Well in this state the users worn items are vibrated in sync with the user allowing use of self sufficient activities.
Removal of the Battery ends the Phasing.
Expend a point of Battery and spend an Action. You must use up Quantum Cell in order to activate this Effect.
You phase out of reality for up to 10 minutes. During this time, you cannot affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see sporadic imagery of each layer of the users organs.
You leave Vision of user at your location.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.