Once a target is in a human's arm reach of rosolio. The fur on his arms glow a fiery orange and his target's wound is mended. The fixture will be monkeyish in appearance, with sparse but scraggly orange hairs growing from fixed flesh. tiny flimsy monkey digits extending from fixed fingers toes and other extrusions. The occasional closed monkey eyelid in there for good measure. Beggers can't be choosers.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind a monkeyish appearance on the target which cannot be healed.
When on set, or even in practice, his reflexes are unparalleled by most people. His speed is quick, his actions are as fluid as water. Even when shot at, it seems as thought even that isn't too much of an issue.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
extra attack lmao
You gain the following benefits at all times.
Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The man's form is preternatural - graceful and powerful, like an avalanche in motion.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Savior Complex: You have a compulsion to help others escape the grasp of evil. If you encounter someone being forced to commit wrongoings against their will, you must roll self control or attempt to help them escape their situation and These Fists are for Justice: You must make a self control roll or exert your mind to attack someone you believe doesn't deserve to die.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Move in unbelievable ways walk on walls ceilings water even quicksand
Exert your Mind and spend an Action to activate. You must actively and obviously use Ring to activate this Effect.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
As Lucian, the vegan vampire, stands in the cool nighttime breeze, he takes a moment to embrace the darkness and open his heightened senses to the world around him. His keen vampire senses enable him to perceive details that elude ordinary humans.
With his supernatural olfactory senses, Lucian can detect the subtlest scents in the air. He inhales deeply, letting the myriad aromas flow through him. His nose twitches slightly as he distinguishes the scent of humans nearby, their individual nuances and the unique composition of their blood calling out to him.
Lucian's ethically driven nature means he won't harm humans, but he can still appreciate the complexity of their scents and the richness of their life forces. In this moment, he doesn't feast, but rather, he relishes the connection to the living world, a world he navigates with a sense of responsibility and compassion.
Exert your Mind and spend an Action. This Effect cannot be used unless must have drank blood in the last 12 hours.
You automatically detect all Humans, Undead, and Creatures and Animate beings with flowing blood within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Humans, Undead, and Creatures or Animate beings with flowing blood targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Possession of this Power grants the following Trauma at all times: Can not enter a domestic house without someone inside inviting him in without succeeding on a self-control roll.
Through the use of clever rhetoric, the spy is able to inspire a surge of emotion in a target with whom they are speaking.
Exert your Mind and spend an Action. Select a Living target within 45 feet as well as a specific emotion. This Effect cannot be used unless you are engaged in conversation with the target. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 8.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by the chosen emotion. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The magician places a mirror to reflect a subject and conjures an illusion that perfectly replicates it!
If the illusion is touched, it shatters into a thousand tiny shards of glass.
Exert your Mind and spend two Actions performing the following ritual: place a mirror such that it reflects the subject of your illusion. Select a target within 45 feet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
a reflection of something else in the area, which can be no larger than a person is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
The priest's miracles expand into the treatment and curing of poisons and diseases. To do so, they require a ceremonial dedication (or often re-dedication) to the service of their god, during which the priest and the patient pray together and perform ritualistic bloodletting. These wounds burn with holy, golden fire, attacking the sinful malady and expelling it from the body.
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. You cannot target yourself. Your target takes a Severity 1 Injury. You must actively and obviously use a ceremonial dagger blessed with holy water to activate this Effect.
You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
You may use this effect to sanitize a 15-foot radius, destroying all poisons, toxins, diseases such that they are inert and cannot affect any new targets