CHOOO
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Non-Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Whenever Cinder is wounded, smoke pours out of the wound, the density of smoke matching the severity of the injury.
Similarly, whenever Cinder exhales, smoke follows. It magically disapates before it can build up to a harmful degree.
Sadly, her body is having trouble keeping up with the rapid changes, causing burns to hideously warp her skin.
Cinder's Lungs now host a magical flame that suffuses her body with enough warmth she'll never have to worry about the cold again.
(This also makes Cinder really good at hugs.)
You gain the following benefits at all times.
You are permanently and visibly transformed: smoking wounds and breath. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Battle Scar: Disfigured.
Your facial features are blurry and indistinct, and it's a little nauseating to try and pick out any specific details with the way they shift and writhe. Something about you feels far too tall for how tall you are. Something is very, very wrong.
You gain the following benefits at all times. You must actively and obviously be using a piece of quartz weighing exactly 21 grams to gain the benefits of this Effect.
You are permanently and visibly transformed: blank. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Intellect is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your appendages have 30 feet of reach.
Possession of this Power grants the following Battle Scar: Weird Inside - All rolls intended to diagnose or treat you medically are made at a -2 penalty.
Possession of this Power grants the following Trauma at all times: Unforthcoming - Roll Self-Control to be able to consent to any form of tracking or monitoring, or to volunteer any information that could potentially be personally identifying.
Riku's brush with an alien parasite left him with an extraordinary gift: the ability to completely reshape his physical form. With about a minute of intense concentration, he can alter everything from his height and facial features to his apparent sex and even clothing. This makes him an unparalleled infiltrator, able to blend seamlessly into any environment. However, the power isn't without its drawbacks. Riku is vulnerable while transforming, requiring a safe space and a minute to change: the disguise, while convincing, isn't indestructible – damage can cause it to fail. Despite these limitations, Chameleon's Masquerade offers Riku unprecedented versatility in his missions, allowing him to impersonate specific individuals, blend into crowds, or access restricted areas. In Riku's hands, this power becomes more than just a tool – it's an art form, a perfect expression of his adaptability in a dangerous, ever-changing world.
Exert your Mind and spend 2 Actions.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Flesh is mechanicaly moved: bones snap, skin streches and tears, muscle and sinew crawl over the open frames to adjust to the new form (triggers Anguish).
The Contractor has he ability to notice the smallest of details.
This supernatural Contractor's gift, "Attention to Detail," allows one to perceive the world in an unprecedented microscopic scale with their naked eye, such as fingerprints on surfaces from several meters away, the grooves and patterns in materials at a microscopic level, and even single-celled organisms floating in the air or in a drop of water. The power extends to reading the subtlest body language cues, making it invaluable in understanding intentions or lies without words.
When activating this gift, the sensation is akin to a wave of focused energy converging on one's eyes, sharpening their vision exponentially. It's as if the world slows down around them, allowing every minute detail to stand out with vivid clarity. The sensation is not painful but intensely immersive, creating a hyper-aware state where details pop out, highlighted as if illuminated by an unseen light. This transition from normal to enhanced perception is smooth, feeling natural rather than jarring, as if the mind and vision are simply adjusting the focus on a lens to reveal what was always hidden in plain sight.
The origin of the power is deeply rooted in an ancient pact made between the Contractor's ancestors and a primordial entity that embodies the essence of observation and knowledge. This entity, fascinated by the human desire for understanding and mastery over their environment, granted the Contractor's bloodline the ability to see beyond the veil of the macroscopic world.
The gift of "Attention to Detail" is not just a tool but a window into the complexity of the universe, offering insights that can unravel mysteries, solve crimes, or unlock the secrets of nature itself. However, the depth of detail one can perceive also means one must learn to filter the overwhelming influx of information to focus on what is truly important, a skill that is honed through experience and meditation.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Marie Alice body externally looks like a normal human but the majority of her flesh was replaced by a slivery soft metal that equally if not more vulnerable than the human flesh
You gain the following benefits at all times.
You are permanently and visibly transformed: Cyborg. You are considered to be a Sapient, Non-Living Computer when targeted..
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
Your Injuries no longer degrade with time.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Vampire may channel their inner beast and take the form of an animal. It is said they may transform into either a wolf or a bat. If used too often, the Vampire risks losing themselves to their beast forever.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You transform into a vampire bat or a wolf until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Battle Scar: A disfigured face with bat-like ears.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
Finally, the girls are fusing the way they’ve wanted to since they began Contracting, three and a half years ago. It took Grace’s left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spirit’s ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spirit’s: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.