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"Slender James" Davis
Does not like "Jim"

A 7-Victory Novice Contractor played by lesbianspacepirate in Maelstrom

"Slender James" Davis is a government agent who will risk his life to become the ultimate urban horror and finally have some control for once. Or finally snap and kill his boss with a stapler. Whichever comes first.

He is 36 years old, lives in Silver Spring, Maryland, and often appears as an extremely nondescript white dude in a cheap business suit, with glasses and a shaved head to hide a receding hairline. He's kind of a thin guy, you guess, but not really that noticeably so.

"Slender James" Davis lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 1 answer.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

4

Perception

6

Abilities

3 Alertness

0 Animals

4 Athletics

4 Brawl

1 Crafts

3 Culture

2 Drive

0 Firearms

3 Influence

4 Investigation

1 Medicine

0 Melee

1 Occult

0 Performance

0 Science

3 Stealth

0 Survival

3 Technology

0 Thievery

3 Finance

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

("Slender James" Davis is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Vestigial Eyes (Drawback) (Your eyes appear clouded and milky, grown over with a thin film of skin. You make social rolls at +1 difficulty while they are uncovered.)
  • Purple Hand Stains (Purely cosmetic.)
  • Weird Inside (Drawback) (All rolls intended to diagnose or treat you medically are made at a -2 penalty.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Near-Death Experience
    Anguish

    Traumas

  • Unforthcoming (Drawback) Roll Self-Control to be able to consent to any form of tracking or monitoring, or to volunteer any information that could potentially be personally identifying.
  • Compulsion to Vomit You are traumatized by your force feeding experiences. Any time you eat, you must succeed a Self-Control roll or induce vomiting within the next minute.

  • Creep

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Database: USA Finance Records
    Given by Ricterx
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Illuminated: Confirmed (US Government)
    Given by Ricterx
    You are known to be a supernatural being. Compelling evidence is available to all, and even skeptics are convinced. You have access to the media and to special partnerships. However, you may be hunted or taken advantage of, depending on the specifics of your talents and presentation.

    Conditions

    From Assets and Liabilities
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.

    Loose Ends

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    Advancement

    7 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 188 - Spent: 188)
    An itemized record of every Contract, advancement, and more

    Journal
    "Slender James" Davis has not written in his journal yet.

    Moves

    "Slender James" Davis has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for "Slender James" Davis.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Lanky
    -0 Imbued
    -3 Avoidance

    Liabilities

    +7 Short Fuse
    +12 Glass Jaw