WIP
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Battle Scar: Concussive Trauma.
It's a peculiar armband worn under the clothes, against skin.
You gain the following benefits as long as you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
Weakness makes you a target for being replaced as an alpha. That cannot be allowed. You can not show weakness.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The sun chases the moon. The moon chases the sun. A tale as old as story itself.
Do not waver, do not stumble. The hunt goes on - whether you are capable or not.
The Rape of the Mother occludes all light. Do not go out in the dark, young man.
You gain the following benefits at all times.
Your Body and Mind Penalties are reduced to 0.
Slipping into a trance-like state they will not be disturbed by any damage they take. They won't care if they walk into a brawl or throw down with a tank. They'll do it all the same with a cold unfeeling gaze, knowing they have a job to do, no matter the cost.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Though not having explicitly been connected to the name or clan itself, members of the clan of D. have been shown possessing many similar traits, in particular a degree of fearlessness and an inclination toward action, even when said actions may impact the entire world. Just about all known members of the Clan of D. have held leadership positions and roles. True to their reputation as world shakers, clan members have frequently been central figures in the world's greatest conflicts and incidents, and more often than not multiple members have been involved; interestingly, members have at times been on different sides and directly opposed each other.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Trauma at all times: to drown.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.