Disconnected pain receptors.

1
The power to tolerate pain and distractions.
Used by Jacko, Created by SeedofEntropy.
(This Effect is obviously Alien when used. )

The new race is programmed to not feel pain, and always be focused. Jacko, unfortunately forgets this programming, and has to struggle a little to turn it back on.


Exert your Mind and spend an Action.

Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.


Community Grit Gifts

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Harming Pain Incarnate is like trying to put out a flame with gasoline. The Incarnate still feels the full pain of each injury, but finds it something to further leverage rather than a debilitating inconvenience. Her injuries serve to aid in bringing out the Aspect within herself and will only get more effective as she gains power and experience.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Possession of this Power grants the following Battle Scar: Disfigured.

After Lod's newest excursion to Russia, he has learned what pain truly means.

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.

Possession of this Power grants the following Trauma at all times: Delusion: Unbreakable (When this character receives an injury or someone else attempts to treat or point out an existing one, the character must succeed on a self-control roll to become aware of it. This character may not take actions to stabilize or heal any injury they are unaware of and will resist treatment of such injuries from others).

Use up this Vial of dark blood and spend an Action.

Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.

Stress from Injuries acts as a dice bonus instead of penalty.

  • This consumable is destroyed when used and cannot be used again.

Stock Grit Gifts

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.