Charlie's eyes glow with the same spiritual light that the Dead Line does when under the active effects of The Lifeline. She brings her target's consciousness temporarily to a temporary 'transitory' space. In this space, both Charlie and her target can see each other standing in an environment representing their souls in an endless dark void. (As detailed in the Extended Description.)
Charlie feels out souls as if they were abstract environments tied to the person's inner self. A violent and insecure person would have a volcano twisted and bent, about to snap, while a gentle and patient person would have a calm pool of water in a delicate glade.
Charlie's own soul is an ever-changing labyrinth of railroad tracks reaching out in all directions shrouded in concrete tunnels. Among the many tunnels is a single winding rail lit by a green-blue light leading to some unknown place deep within.
(When describing the shape of a character's soul, consider the following:
- What is the character's temperament?
- What are the character's aspirations?
- How does the character view themselves?
- How can you tie the abstract shape of a soul to the character's nature?)
Spend 2 Actions. Select a Sapient target or a Creature within 20 feet. You must actively and obviously use a conductor's cap to activate this Effect. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome. For any information you learn about your target, the corresponding information about you is shared with them.
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
Eugene spends time eyeing up a person, being able to tell intricate details about themselves visually.
Using "Superheroes" instead of "Culture" for rolls.
Spend a minute. Select a Sapient target within 20 feet. Make a Trauma roll when you activate this Effect. At the end of your investigation, roll Intellect + Culture at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
Talking to an individual grants you information according to the gift's enhancements, like drawing secrets from their lips
Exert your Mind and spend one minute. Select a Sapient target within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Charisma + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Wren smiles and talks to the target, getting close and looking innocently in their eyes while her hand lightly touches their arm, or their shoulder.
Wren pokes around in the target's head with precision and intent - learning about their mental state and feeding off of it.
Exert your Mind and spend 2 Actions. Select a Sapient target within arm's reach. This Effect cannot be used unless both Wren and the target are out of direct sunlight. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Benedict smokes and thinks for a good minute about what they have found/ If there is biological material, he could smoke some as well. He's using the methods of tracking and analysing skills used by the ancient civilisations to discover prey. Definitely not appropriating... No.
Spend a minute. Select a Sapient target or a Creature within arm's reach. You may select a target at any range if you use up biological material of the target. You must actively and obviously use a Smoking Pipe to activate this Effect. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is said aloud with enthusiam and made publicly available.
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.
Bartenders don't just mix drinks, no.. They're therapists, friends, confidants.
The best ones, you walk away feeling like you just had a chat with your best friend.
O'Malley has years of practice, and knows how to make a patron feel comfortable. Full attention, a warm smile, and a twirl of a bottle tends to make people want to open up to him.
You gain the following benefits as long as as long as He must have a passenger and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.