There seems to be a short cutscene as Ashen falters before they call out to someone. Their body glitches and warps as there is a short groan of pain before Blood start to bleed from Ashen's orifices, as their back bursts in wings of blood and fiery blooming flowers. Blood and ichor and fall from the gaps of their armor before burning away into a brilliant bright light; the flesh slowly burning away into wings engulfed in unburning flames and flowers.
Ashen's binds arise from their limb, glowing green binds that extend into the unknown with a bright green hue. The Ashen One is no more; the Marionette is now.
This Effect activates whenever they take Severity 2 injury or more. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into a 7'10; tall, red-haired woman for 30 minutes. You have access to all of your Powers while you are a 7'10; tall, red-haired woman, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Blood start to bleed from Ashen's orifices, as their back bursts in wings of blood and fiery blooming flowers. Blood and ichor and fall from the gaps of their armor before burning away into a brilliant bright light; the flesh slowly burning away into wings engulfed in unburning flames and flowers.
Upon being attacked or seeing anyone in his vicinity attacked he can take a moment to shoot that attack out of the air with ease.
Cain And Abel glow as he ricochets the bullet of anything flying within a 15 feet radius of him
Exert your Mind (unless you win a coin flip) and spend an Action. You must actively and obviously use Cain And Abel to activate this Effect. Roll Dexterity + Firearms at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next (Outcome +4) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The user drives this tiny car in a circle two times while singing a children's song about clowns (see extended description). When the user exits the car, a small humanoid dressed as an exaggerated parody of the user follows mimics their personality and mannerisms, and communicates telepathically with the user.
Exert your Mind and spend two Actions performing the following ritual: drive this artifact in a circle multiple times. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Tiny Clown at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
The leftovers from the lemonade sales are extra sweet, almost sickeningly sweet. The jug has sat there in the sun festering and growing in potency and Rudy is in charge of taking up the leftovers, let's not be wasteful now.
The sheer amount of sugar at the bottom has caused the leftovers to spike you up and sink down into a new low.
The cans are wrapped with crude crayon drawing of a large home and several children surrounding a large dude.
Use up this A metal vial filled with lemonade and spend 1 minute.
You may cure any Non-Alien diseases, toxins, or poisons afflicting yourself even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
As I snap my fingers my shadow starts to deform and rise up to create a shadowy humanoid being with crimson red eyes a body covered in thick black wisp of shadows. it communicates in shadow puppets images.
Everyone call me a demon but I am your protector. As you lay there helpless conscious of you Surroundings paralyzed. I watch over you. I have always been by you I know you as much as you know yourself. I am your shadow
Exert your Mind and spend one minute.
Summon a single shade at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
Joints slide back smoothly. Shoulder bones snap upwards, outwards, and slide back in - laterally to the spine.
Your mouth's skin tightens, slackens, reveals a toothy maw - fits itself to a cervīnus snout.
Fall to all fours, become the King of the Orpik.
Exert your Mind and spend an Action.
You transform into an Elk for two hours or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Take a Severity-1 Injury and spend an Action. You must use up a corpse in order to activate this Effect.
Summon a single zombie at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You cannot alter the appearance of your flesh and blood.