Symbols are drawn in the air with two fingers inches away from the object. After moments of swift movements, the summoner pokes the object with a flourish and it springs to life, glowing faintly for a second before returning to its normal appearance.
Exert your Mind and spend an Action. Select a Inanimate target within arm's reach which could fit inside a rolling luggage bag (50 liters).
Your target will become Animated for three hours. You may choose to end the effect at will, as a Free Action. You can only maintain one animated object at a time.
Animated Objects have the following restrictions and capabilities:
Possession of this Power grants the following Battle Scar: Wheezing.
A red ethereal copy of the user is ripped out of the user and untangled into a bundle of red string, which weaves itself into the selected object. After which, said object will appear to have ethereal red strings weaved around it, forming almost flesh.
Exert your Mind and spend an Action to activate. Select a Inanimate target within arm's reach which could fit inside a rolling luggage bag (50 liters).
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
The room is prepared - the bowl set in front, the item to the side. The process must be done outside the presence of light, lest what is happening see the caster.
Minerva opens a wound one one of her arms with one of her claws. Blood, both crimson and silver, but invisible in the darkness, leaks into a bowl. Once it is full, an offering of energy, a portal to the Dreamlands is opened, just for a moment. And a drop of the Chaos Sea is brought into our world. It enters the bowl - not too high, lest it splash. The blood boils, and one must ignore what they hear coming from the blood. It is then poured over the object to be animated, absorbed by it. Chained and shackled within form, making the object just a little bit one of both. Willpower is then applied, and, should one be successful, one may than coax a loyal entity of the Dreamlands into it, to play out its story.
Take a Severity-1 Injury and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). This Effect cannot be used unless the caster is inside of a perfectly dark space. You must actively and obviously use silver fox pendant to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see boiling blood, within which one can feel extremely strong emotions when looking at. Hate, and fear, the oldest emotions, are predominant.
Preston raises his arms, wiggles his fingers, and little sparkles fly out and woosh around the object in question. It shudders to life and follows his commands, including to do things it was not designed to do.
Exert your Mind (unless targeting a weapon or explosive) and an Action. Select a Inanimate target within arm's reach which could fit inside an SUV (4,000 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
An small orange, circular ‘chip’ with arachnid-like legs crawls and inserts itself in the target object, then lighting up with a ‘0u0’ expression as the object comes to life. When asked questions, it will respond in a robotic text-to-speech voice.
Exert your Mind and spend an Action. Select a household electronics within arm's reach which could fit inside a briefcase (15 liters).
Your target will become Animated for three hours. You may choose to end the effect at will, as a Free Action. This Artifact can only maintain one animated object at a time.
Animated Objects have the following restrictions and capabilities:
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
An Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
Exert your Mind and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities: