Follow The Money No, I have to do this my way. You tell me what you know, and I'll confirm. I'll keep you in the right direction if I can, but that's all. Just... follow the money. - Deep Throat, in All The President's Men (1976)

1
The power to mark and track a target.
Used by Bill Brenner, Created by BobDylan530.
(When placing your mark, it is obvious you are interacting with the target. The mark can be easily removed if it is discovered. )

Through clever sleight of hand, or through a simple financial transaction, Bill places a coin on his target's person - could be a quarter, could be a penny, whatever he has on hand - and will be able to detect the how far away the coin is, as well as in which direction. It feels slightly warm to the touch, as if it had been sitting in a hot car earlier that day, and if anyone looks closely at it, the eyes of Mr. Lincoln (or Washington, Jefferson, Roosevelt, and occasionally Kennedy) seem to follow them, like a painting in an episode of Scooby Doo.


Spend an Action to activate. Select a target within arm's reach.

Your target is marked with a small coin until it is removed or until you choose to end the Effect. The mark can be easily removed if it is discovered.

You are aware of the marked target's direction and distance from you. You can have up to 1 mark active.

This Gift's level is capped at 2 Gifts and cannot be increased further.


Community Mark Gifts

Spend an Action. Select a Animate target within arm's reach. This Effect cannot be used unless must have a magnetic surface to attach it to.

Your target is marked with small magnetic disk. The mark can be easily removed if it is discovered.

You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. This Artifact can have up to 3 marks active.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.

  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The quantum connection provided by the Ferro Fluid marking transmits telemetry including vitals, distance & direction. When activated, the R.I.S.H.I. will release ferro fluid markings that will form a lotus pattern on either the wielder or the target.

Expend a point of Battery and spend an Action. Select a Animate target within arm's reach. The target may Resist.

Your target is marked with a Henna marking. Your mark can be discovered if the target is inspected visually. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's vital status, injuries, direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. This Artifact can have up to 3 marks active.

You may use any Awareness Powers on a marked target at any range.

Your Marked targets are all similarly aware of your direction and distance from them while the Mark is active.

  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend an Action. Select a Animate target within arm's reach.

Your target is marked with skin oils. The mark can be easily removed if it is discovered.

You are aware of the marked target's vital status, injuries, direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 3 marks active.

Marked targets leave a trail wherever they go that is visible only to you and those you teach to see it. This trail shows how long ago the target was there and is followable even when they are in a vehicle.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.

This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.

  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend an Action and use up this wolf's tooth. Make a thrown attack at a target within normal attack range. Roll your for your attack as normal. The target may roll to dodge or defend, as normal for thrown attacks. The attack may or may not deal Damage as per a normal attack, at the user's choice.

Your target is marked with wolf fang until it is removed or until you choose to end the Effect. Your mark can be discovered if the target is inspected visually. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's vital status, injuries, direction and distance from you. You can have up to 3 marks active.

  • This consumable is destroyed when used and cannot be used again.
  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an Action. Select a target within 20 feet.

Your target is marked with ________. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. This Artifact can have up to 3 marks active.

You receive +2 dice to any rolls made against a marked target.

  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Mark Gifts

This Effect activates whenever a target you have injured with your teeth or claws escapes the range of your unarmed attacks. It does not require an Action or Exertion. Select a target within arm's reach. Your target should be intuitively based on the triggering event. This Effect cannot be used unless the target is alive and bleeds.

Your target is marked with a throbbing wound that smells strongly of blood. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 1 mark active.

You receive +2 dice to any rolls made against a marked target.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.