There is no need for sustenance. It can taste things. It can distinguish smells. It doesn't need to
It loves vanilla smell and ice-cream.
You gain the following benefits at all times.
You no longer require any sleep or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
Instead of food and water, you must consume Energy from Odysseus Energy grid daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.
No noticeable difference from before other then a lack of need for food/drink
when entering hibernation Zoe seems to fall into a deep unawakenable sleep
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
Due to the inherent nature of F.E.N.T, he does not need much of anything to live, like a little parasite, it is that much harder to kill him.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
Possession of this Power grants the following Battle Scar: One Eye.
The Martial Artists intense meditation sessions have conditioned them to be able to go long periods of time without food, water, or sleep, and their body has adapted to be able to function on only minimal resources and its own Qi.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
To most, the wearer appears mundane. But there are a few subtle symptoms: They don't seem to breath, eat, sleep. And they don't seem to change much either...
The devil grinned down at the man.
"In return for your soul upon death, I will grant you a ring of great power"
"Can I decide the power?" The man asked.
"But of course" The devil replied
"Deal, then. I choose that I never needed to age, sleep, eat, or drink."
The devil slipped the ring onto the man's finger.
"Ah-ha!" said the man "Now I will lock myself away with thousands of books and live forever"
The devil laughed for a moment, then stabbed the man in the stomach. It is said the ring remains, much sought after by those who fear death.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food, water, sleep, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.
A skeleton rose from its coffin, feeling nothing but complete emptiness—not hunger, but something else. It was as if it had no soul, just a mere minion.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
Possession of this Power grants the following Battle Scar: Skeleton Bones and Voice (Wheezing).
Through their faith, the priest is able to stretch bread or fish to extreme lengths, feeding a seemingly endless number of people from meager supplies.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.