The Werewolf unleashes the beast within, quickly transforming into an imposing hybrid of woman and wolf with a series of bone-popping snaps. Her head is replaced wholesale with that of a wolf, and her hands become fearsome claws, useful only for tearing the flesh of her enemies. Grey fur sprouts from a great deal of her body, and tight-fitting clothing is often ripped and torn in the transformation. She cannot return to human form for several minutes.
Exert your Mind and spend an Action to activate.
You transform into ________ for 3 minutes. You have access to all of your Powers while you are ________, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Attributes are the same.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
Girthery very quickly stabs himself with the syringe, activating his latent ULTIMATE MUSCLE GOD ABILITIES!
You gain the following benefits as long as the user is working out.
You are permanently and visibly transformed: Ultimate Muscle God. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Your body is adapted to Weight Lifting. You receive +3 dice on non-attack rolls related to Weight Lifting.
Haley's form immediately morphs into the body of Whitney, a scraggly grey humanoid creature. Whitney is a quiet and skulking creature standing at only 4ft tall with elongated limbs great for clambering around stealthily. Most people will be disturbed or grossed out at Whitney's appearance.
Haley even when in the form of Whitney still possesses his memory and consciousness. He is aware he is Whitney at that moment. Whitney is just his critter's stage name.
Exert your Mind and spend an Action.
You transform into Whitney for 30 minutes. You have access to all of your Powers while you are Whitney, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1 and your Perception is increased by 1. Your Stress is reduced by 2.
Your body is adapted to Stealth. You receive +3 dice on non-attack rolls related to Stealth.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Whitney's "unconventional" figure.
Your suit sucks to you body, hiding it’s shape or complementing your features, and showing off extra amounts of supernatural flair to make the suit pop.
Expend a point of Battery and spend an Action.
You transform into a super hero for 30 minutes. You have access to all of your Powers while you are a super hero, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1. Your Stress is reduced by 2.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
RAZ-II, the flying mech machine will immediately dash/fly to the user, very quickly transforming into a suit of armor that will properly conform around his body, the armor will completely cover the user's body, a suit of mechanical wonders, the thrusters of which RAZ-II used to fly will strap themselves to the shins of the user, granting them an enhanced dexterity, and the turret that is now strapped to the back of the armor from RAZ-II is accessible via remote control.
Exert your Mind and spend an Action to activate.
You transform into Cybernetic Armor for 3 minutes. You have access to all of your Powers while you are Cybernetic Armor, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Dexterity is increased by 1.
You do not suffer any Penalty while in your Alternate Form.
While transformed, instead of your normal clothes and equipment, you are equipped with: Flack Jacket & Helmet + Shotgun
You may end this Effect prematurely as a Free Action.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.