Using the rotating circular magazine on his forearm. He shoots semi-automatically shoots Scalpels from his wrist. the device itself looks like a Pipboy from fallout and
You gain the following benefits as long as you are wearing this Artifact and engaged in combat with Draven's Scalpel Gun.
Your attacks with Draven's Scalpel Gun deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
"He walked out of the building,scars spread from neck to foot as if he were just chopped entirely than sewn back together all over again,However he was missing a hand.
Then from the shadows, a severed hand skittered it's way back to him as he calmly picked it and said:
*-oh! There you are.*
As he simply goes and re-attaches it back to his arm."
You gain the following benefits at all times.
You are permanently and visibly transformed: several scars sewn together, covering arms, legs and neck. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Possession of this Power grants the following Battle Scar: chronic pain.
Despite not being much of a shot, the T-800 has a lot of great gun tricks that look awesome. He may move his full sprint distance and shoot without penalty, and he may wield a gun in his off-hand with no issue.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
His nanites allow him to shoot with extreme precision.
You gain the following benefits as long as engaged in combat with Heavy Sniper Rifle.
+2 dice to all Heavy Sniper Rifle rolls.
You also gain the following effects:
Despite his imprisonment to only stay on an island, with these recent contracts, his old skills are returning to him as he the contracts has evoked the memories along with a side of a new improvement on this. Pushing what he can do with his hands and guns to the limit it doing so as they move swiftly from target to target, using both hands truly reacquiring his taste for old fashioned weapons.
You gain the following benefits as long as engaged in combat with firearms.
Your attacks with firearms deal +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Danturea is very capable of using a gun even with her disability, she can do a lot more than expected.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
Possession of this Power grants the following Battle Scar: missing fingers and lost hand.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: