Edgar bites into flesh or bone, typically devouring the heart, tongue, eyes, & brain in the first sitting. Memories flood the ghoul, causing his eyes to flicker - occasionally, these cast-off memories can be coalesced enough to re-create a fragment of the person's personality - this is an unpleasant fate, as the victim essentially becomes a powerless voice in the mind of the ravenous Ghoul for the duration. Only Edgar can hear this personality fragment, though he can converse with it if desired, effectively talking to himself.
Once consumed, the Ghoul can summon up these voices from the past any time thereafter, the memories lying otherwise dormant.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. For dead targets, you must possess their flesh, having eaten a portion of them in the past.
The target can communicate in your language for the next hour.
Communicating with a being cannot directly damage your Mind or cause Injury. All rolls to resist Effects that rely on communicating with you are made at -1 Difficulty.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
You may only use this Effect once per target per day.
The knife's holder understands any form of communication, and is able to reciprocate in kind.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Daisy has manifested her spiritual self and become one with the animals and their ways. She can speak to them with spoken animal noises.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The bird speak.
You gain the following benefits at all times.
You may communicate to humans as if you are fluent in a relevant language.
Terry may tap into his empathic understanding of others to communicate with any human, regardless of their language. His empathy protects him from malicious communications.
While activating this effect, Terry takes a deep breath, and teal, glowing sparks enter his mouth with the breath.
Exert your Mind and spend an Action.
You may understand and communicate to humans as if you are fluent in a relevant language for the next hour.
Communicating with a being cannot directly damage your Mind or cause Injury. All rolls to resist Effects that rely on communicating with you are made at -1 Difficulty.
Valentine's voice box has been changed to a more alien symbiote like configuration, it holds a wealth of more languages that Valentine can now harness with a few caveats here and there.
Valentine's throat and Adam's apple are visibly changed, the Adam's looks more like a trident now.
On inspection, Valentine's throat is black with light heus of pink.
Big league chew must be actively chewed on for the voice box to function, Darlin' doesn't like to work for free.
You gain the following benefits at all times. You must actively and obviously be using Big League Chew to gain the benefits of this Effect.
You may understand and communicate to humans as if you are fluent in a relevant language.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.