The user is given enhanced speed while wearing RAZ-II
You gain the following benefits as long as you are in this artifact’s alternate form and you are wearing this Artifact.
You can run at three times your normal movement speed.
You may bring another being along without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
A blue energy surrounds the car as its speed increases massively
You gain the following benefits as long as you are wearing this Artifact.
Whenever you use your Movement, after all other calculations, the distance you may travel is quadrupled.
You may Exert your Mind and spend a Reaction to automatically dodge any incoming Attack. You do not need to roll.
If you were moving quicker than you could without super speed and go a Round without using your Movement, you collapse and must remain immobile and resting for two Rounds.
Rick disreguard his personal safety and runs at his maximum speed.
His dash isnt elegant or profesional like Athletes instead he finds the most optimal way to go from point a to point b.
If there is obstacle he ether jumps over it or try to avoid it with the least time lost even if it takes him more effort.
Exert your Mind and spend an Action to activate.
You can run at three times your normal movement speed for the next minute.
While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
To Edgar, this ability looks as if the world around him suddenly begins moving in slow motion and becomes a tinted multicolor pattern, but to everyone else, it looks like he suddenly just sped up and became a blurry speedster.
Exert your Mind and spend an Action. This Effect cannot be used unless Someone hes standing within walking distance of is in immediate mortal danger.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
If you perform an all-out Sprint while this Effect is active, all Attacks targeting you suffer -3 dice for the next Round.
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
Possession of this Power grants the following Trauma at all times: Fear of failing to stop something he believes he could prevent.
Chortling, I whirr past my opponents, parrying and dodging with ease. After gaining sufficient distance, I charge them, skewering all straight through the heart. My muscles flex and quake from the exertion, but remain resolute as I stand amidst the carnage.
You gain the following benefits at all times.
Whenever you use your Movement, after all other calculations, the distance you may travel is increased by 25 feet.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).