Teef
Exert your Mind and spend an Action to activate.
You transform into Giant Rat for 3 minutes. You have access to all of your Powers while you are Giant Rat, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
Zhu accesses his body's ability to become something monstrous .
Exert your Mind and spend an Action.
You transform into a demonic pig monster for 3 minutes. You have access to all of your Powers while you are a demonic pig monster, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Charisma is increased by 1. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Zhu transform into a monstrous pig.
You may only use this Effect once per day.
A white/gray set of scruffy hair, adorned by a long English trench coat and sometimes a pipe, the signs of a true detective
Exert your Mind (unless you win a coin flip) and spend one minute.
You transform into Human for 30 minutes. You have access to all of your Powers while you are Human, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: trench coat
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Charlotte ordered an ancestry kit from Genwild, and along with it came a bottle of pills labeled “Genetic De-Ressessors”, noted as “payment for a good few day’s work” after taking them, her body began to shift under her command, into a half human half wolf form. It sharpens her senses and turns her paws into deadly weapons, at the usual cost.
Exert your Mind and spend an Action.
You transform into a humanoid Alaskan Malamute werewolf for 30 minutes. You have access to all of your Powers while you are a humanoid Alaskan Malamute werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your body is adapted to tracking. You receive +3 dice on non-attack rolls related to tracking.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
You may only use this Effect once per day.
My skin tears as my bones grow my muscle mass tightens and becomes liquid like, my canine grow as I become a 9 feet tall demonic blood creature with horns curving backwards like ones from a goat, nails grow to be sharp and black. My body the covers itself in boiling blood and my eyes turn black and my iris become bright red glowing with thirst like a savage beast but unlike regular ones, the cunning glare still can be seen in the eyes. Blood pours out from every orifices boiling as it evaporates as the drops touch the ground.
Exert your Mind and spend an Action. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You transform into Blood Demon for 30 minutes. You have access to all of your Powers while you are Blood Demon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the gallons of blood and flesh deforming.
Possession of this Power grants the following Battle Scar: I giant red boiling blood circle on my chest.
Possession of this Power grants the following Trauma at all times: Vampires.
You may only use this Effect once per day.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
The despicable power granted to the Black Trial is granted a brief physical manifestation through its revenants, twisting their form and that of their steed into ones suited for combat.
Shotgun Dex+Firearms@6 +3
Lance Brawn+Melee +2
Heavy Plate 6 armor, halved against bullets, 2 physical penalty
Exert your Mind and spend an Action. This Effect cannot be used unless you are mounted on a horse.
You transform into the Black Vanguard for 3 minutes. You have access to all of your Powers while you are the Black Vanguard, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: heavy plate armor, lance, shotgun
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see thick, black worms erupt from the back of your head as your armor encases your body, sprouting hidden weaponry in the process..
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.