A miniature symbol of a golden dart frog is placed in the desired area. To access the ward Victor must look at his pocket watch.
Spend an Action. Select a Location within 10 feet. You must actively and obviously use Pocket Watch to activate this Effect. You must remain within 1000 feet of your ward to access its senses.
You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. You may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
This Gift's Cost is capped at 2 and cannot be increased further.
Start glowing green like Bain from the Batman games and become so strong that i will be banned from the face of the planet but it has not happened because if they do they will meet the wrath of Mussolini Dingleberry IIV.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
Possession of this Power grants the following Battle Scar: minor radiation poisoning.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
Imagine a horde of small demon mushroom men, each standing about two feet tall. Their caps are a vibrant mix of deep purples, sickly greens, and ominous blacks, resembling both mushrooms and sinister hats. Their bodies are squat and bulbous, covered in a textured, spore-like skin that shimmers in the dim light.
Each creature has wide, glowing eyes that flicker like candle flames, conveying both mischief and malice. Instead of mouths, they sport jagged, gaping maws filled with tiny, needle-like teeth, ready to snap at anything that comes too close.
Their limbs are spindly and disproportionate, with long fingers that end in sharp, claw-like nails, perfect for digging into the ground or snatching at prey. As they move, they emit a faint, earthy smell mixed with a hint of decay, and small clouds of spores waft around them, creating an almost dreamlike haze.
In unison, they scuttle forward, their tiny feet barely making a sound, creating a sense of creeping dread. They communicate through high-pitched cackles and chattering noises, sharing their wicked intentions as they swarm, ready to spread chaos wherever they roam
In shadows deep, where whispers creep,
Small demon mushrooms dance and leap.
With caps of gloom and eyes aglow,
They skitter forth in a wicked flow.
Their spore-filled laughter fills the air,
A mischievous sound, a chilling snare.
In crooked lines, they scuttle near,
With jagged grins, they spread their fear.
A horde of mischief, sly and spry,
In moonlit nights, they prowl and pry.
Beware the woods where they convene,
For in their dance, dark dreams are seen.
Exert your Mind and spend an Action. You must actively and obviously use A Drop Of Blood and A Song To Unleash The Horde to activate this Effect.
Summon up to 3 Sapient anamorphic Mushroom Demons________ at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
Donald's furious fighting style is a combination of boxing and wrestling, though in practice it looks more like a drunken animal fighting, sloppy, yet powerful.
Donald learned the importance of facing your problems head on, or more like fist on, sometimes even foot on.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Alcoholism.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
With the blessing and title of Chitari, Sara Gause Viper has been bestowed with a sliver of Chitari's essence
Being imbued with part of the Goddess of change's essence allows her to shift her own body at will, and reverse any changes should they put too much strain on Sara
It isn't pretty to watch though, entailing abomination combinations of Snakes, Scorpions, dart frogs, spiders, wasps, and other venomous/poisonous fauna. With all the exposed bones, organs, and flesh, it's pretty easy for people to run away in horror, or grab a weapon to kill the assumed monstrosity. better make sure to cover that up in public.
- {Chitari is talking} (Chitari is thinking) /Sara is thinking/ :Narrator is narrating: -
: Sara sat in her Goddess's mindscape, anxiously thinking through what actions she could take next, how she could get a grip on herself, a way to keep on going....... :
{....You've been like that for 3 hours now, Viper}
"I know, it's just....... I have no home, no one to go to within 10.... even 100 miles..... and then I have to watch my back for shapeshifting aliens, keep low so that the police don't lock me up, and complete contracts without..... the forest thing happening again...and- "
: Sara ranted to Chitari about any problem she could think of, venting out enough issues and trauma to keep a therapist busy for years on end :
(She really has gone through a lot, especially with the eye demon...... one of my best followers, and she's breaking down from all this......change...)
: at the thought of the word, Chitari remembered her previous follower, worshipping her and her ideals of cleverness, quick thinking, and the ability to adapt to change.
she gave her most loyal followers the name of Prophet and blessed them with a sliver of her essence. :
{Sara, do you think things are changing too quickly for you to keep up?}
"YES, I.... the moment things seem to have calmed down, some supernatural phenomenon or Contractor does something or vanishes into the Aether, missing for weeks or months, and trying to keep a home for even 4 months isn't possible, I've had to do so much in order to keep myself fed, healthy, and SAFE, and it seems to only get wo-"
{Do you want to be the one changing things instead?}
/Sara's downward spiral of a rant was paused by her Goddess's out of nowhere question. being able to make a change for once sounded amazing, but...../
"is that even possible? No Offense Chitari, but even with your help, It- I...... what can fix me"
{I can't fix you, but I can help you adapt}
Spend an hour to activate. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
You may cure any Battle Scars you have created with this Effect with a Free Action on your initiative. They are healed over the course of the next hour.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see grotesque venomous creatures like snakes and scorpions swirling around Sara with exposed organs and bones, melting and molding Sara's body.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Your alteration "heals" over the course of the next month, after which it is fully cured.
You may only target yourself.
....
Spend an Action. Select a target within arm's reach. You must actively and obviously use a christian symbol to activate this Effect.
For the next 24 hours, your target does not require any food, water, sleep, or air.
This Gift's Cost is capped at 2 and cannot be increased further.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.
While addressing a crowd, the influencer may use coded language to send secret messages to a particular person in the crowd. These messages can't be noticed or understood by anyone but the intended target.
Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless the target is listening and you are speaking to multiple people.
You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.
The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Effect is not obvious, and the only sign you are using an Effect is your left hand making a fist. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift's Cost is capped at 2 and cannot be increased further.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects: