The weapon doesn't make any noise, just a flash from the barrel that leaves a blue-green afterglow on anyone's eyes, like looking into the sun for a moment.
A sophisticated piece of Stellar Navy technology, the MPKW 2-18 is the standard sidearm for Fleet Officers of Henry's rank. This one has seen Henry though most of his career, and has a storied, and in some cases sordid, history.
The sidearm has the ability to transform into the needed formfactor via integrated rapid manufacturing systems. It causes ablation of the target, and being a pure energy weapon is completely silent.
Lith has left a fragment of herself inside, and it talks to the user as they hold it, quietly, advising of tactical situations.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
a big strap innit
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 4 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
The gun seems to have no clip in it, yet shoots as if it did, noiselessly. It must work like a railgun, or something...
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle but can be collapsed into a coin charm necklace with two bullet holes through it and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Vengeful. (Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
A long, bronze colored rifle that can be collapsed into a ballpoint pen. With each corpse that falls, the gun seems to refill, never quite running out of lead bullets.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a ballpoint pen and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage.
You also gain the following effects:
A pink glock with white hammer that can turn into an inhaler
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into inhaler and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
The War maker is a gun which can collapse down into a rather large coin with a symbol of Ares.
It is always loaded, and can fire if the trigger is pulled.
Ares has given Len the ability to spread his message. One of violence and war, which is spread by having better tools for War.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into coin with symbol of Ares and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Mark Of Ares: You have a red mark coverings your face warping flesh into the symbol of Ares. All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: The Voice of Ares: In any stressful social situation, or whenever the GM chooses, Ares speaks to you. You must make a self control roll not to respond. and Killer's Focus: When you shoot someone, if they aren't dead, you must make a self-control roll to do any action which doesn't involve shooting them again.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects: