Legacy Power: Pop an Ambien

Ambien go zzzzz

A 1 Gift Sleep Power used by Fletcher "Doc" Wilks, created by Dragonlizard.

Description

Fletcher has started learning that maybe bullets are not the answer to everything. His most recent power developed after using the tranquilizer gun on all of the dinosaurs. It proved itself to be useful. Fletcher has learned how to control this power for the most part. He quickly sticks his hand in his pocket and plunges the empty syringe inside, and his target immediately feels drowsy, and if they aren't super strong willed they will quickly fall asleep.

System

Choose an Animate target within 30 feet, Exert your Mind, and roll Intellect + Medicine Difficulty 7 as a Committed Action. The target may contest with Mind, Difficulty 6 as a Free Action. If you are successful, the target grows drowsy for 3 Rounds and then falls asleep for Outcome x 3 minutes. Unconscious or incapacitated targets cannot contest.

While drowsy, the target's Penalty is increased by 3 for all Actions.

The target falls into a deep sleep, but they may still be awoken by sudden loud noises, being jarred or splashed with water, taking damage, or similar rousing events. They will also awaken before dying of hunger, thirst, or suffocation.


Enhancements

  • Tiring (When an affected target wakes up, they remain drowsy for the next minute, and suffer a -3 dice penalty. If an affected target successfully resists being put to sleep, they will still become drowsy for the next minute, and will suffer the same penalty)
  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - Plunging a Syringe

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Syringe
  • Biological Psychology (This power only works on Sapient, Living targets)
  • Sleep Paralysis (Instead of falling asleep, the target remains conscious but cannot take any Actions for the duration. Their senses and memory work as normal.)

Parameters

range: 1 ( 30 feet ) Duration: 1 ( Outcome x 3 minutes ) Time to Fall Asleep: 2 ( 3 Rounds )

Edit History

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March 2, 2022, 10:10 p.m. - Revision Cost: 1. Added Drawback: Sleep Paralysis, Removed Drawback: Exhausting

March 2, 2022, 10:09 p.m. - Revision Cost: 1. Added Drawback: Exhausting, Removed Drawback: Sleep Paralysis

Feb. 28, 2022, 2:15 p.m. - Adjustment Cost: 1. Text field change

Feb. 28, 2022, 2:15 p.m. - Adjustment Cost: 1. Text field change

Feb. 28, 2022, 11:52 a.m. - Revision Cost: 1. Added Drawback: Fuel, Removed Drawback: Focus

Feb. 28, 2022, 11:49 a.m. - Adjustment Cost: 1. Text field change

- Feb. 28, 2022, 5:40 a.m. - New Cost: 1. Initial power creation

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