Legacy Power: Vampire's Fangs

"There was no colour upon her cheek, not even upon her lip; yet there was a stillness about her face that seemed almost as attaching as the life that once dwelt there:—upon her neck and breast was blood, and upon her throat were the marks of teeth having opened the vein."

― John William Polidori, The Vampyre; a Tale

A 1 Gift Unarmed Mastery Power created by ExampleRobot.

Description

The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.

System

Passive, always in effect. Unarmed attacks with your fangs will do +3 more damage, and the target's Armor is Fully Effective. Brawn does not act as armor against them. If you successfully grapple a target, you may bite them, dealing damage equal to the Outcome of the grapple roll.


Enhancements

  • Jiu-Jitsu (When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.)
  • Savage Onslaught (Brawn does not act as armor against your unarmed attacks)

Drawbacks

  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
    • Condition - Only applies to bite attacks
  • Supernatural (This Power causes a mutation (passive) or an effect (active) that marks it or its owner as a supernatural being.)
    • Effect - Vampire fangs

Parameters

Additional Damage: 3 ( +3 ) Armor Effectiveness: 0 ( Fully Effective )

Edit History

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Nov. 8, 2023, 10:23 a.m. - Adjustment Cost: 1. Text field change

Feb. 6, 2023, 10:41 a.m. - Revision Cost: 1. Parameter Additional Damage changed from 2 to 1.

Nov. 15, 2022, 10:35 a.m. - Adjustment Cost: 1. Text field change

Aug. 18, 2022, 5:36 p.m. - Adjustment Cost: 1. Text field change

May 9, 2022, 3:58 p.m. - Upgrade Cost: 1. Upgraded from old powers system

- Jan. 26, 2021, 6:33 p.m. - Adjustment Cost: 2. Text field change

Jan. 4, 2021, 1:02 a.m. - New Cost: 2. Initial power creation